Shattered Kingdoms

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Where should tribunal bodyguards be available?
Everywhere to include neutral territories (full military option). 36%  36%  [ 8 ]
Home, enemy, and allied territories. 32%  32%  [ 7 ]
Home and allied territories. 0%  0%  [ 0 ]
Home and enemy territories (the current arrangement). 9%  9%  [ 2 ]
Home territory only (police only option). 23%  23%  [ 5 ]
Total votes : 22
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 Post subject: Re: Tribunal Bodyguards
PostPosted: Sun Aug 28, 2011 10:33 am 
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Mortal

Joined: Sat Aug 20, 2011 7:28 pm
Posts: 126
Perhaps they were mistaken. I'm a newbie so pretty much everyone is more experienced than I am and I can't speak about past conditions.

reader wrote:
Tribunals are not 'police'. Maybe the Peacekeepers are under you, but the Black Hand could care less about 'the people'. The MC probably isn't much better. And if that's how you want to RP the Peacekeepers? Go for it. Tribunals are the military. The Fist sure isn't an 'army'. Neither are the Druids. And those groups are frequently at odds with their nation's Tribunal.


This is part of the confusion that I am trying to resolve. Some things indicate that tribunals are police (such as the law code and inability to move troops freely) while others indicate that they are a military force (such as declaring war and the ability to attack other nations). Whichever they are, they should act that way and their troops/guards should be able to move accordingly.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Sun Aug 28, 2011 1:18 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Yeah, you've never been able to take guards into allied territory. But people used to go "war" with allies just so they could bring their law NPCs there to help them.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Sun Aug 28, 2011 2:13 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
[Game help] Tribunal wrote:

A tribunal is an organization dedicated to the governance of a particular
kingdom. Tribunals are responsible for maintaining and upholding the law
within their realms and, in some, governance of the kingdom's citizens.


Tribunal apparently are the police force, and occasionally the government.

I don't have anything else to say on whether or not they should be permitted to cross into allied territory from an IC perspective. Never been in a tribunal myself. IRL though, you don't have the power to cross into an allied jurisdiction for military or law upholding purposes at will.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Sun Aug 28, 2011 2:16 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I agree with the OP that there are inconsistencies when it comes to tribunal guards. I think I have advocated for the ability to take tribunal guards with you in all territories besides kingdoms you are at peace with.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Mon Aug 29, 2011 4:44 am 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
The IC rationale is that tribunal NPCs are paid to defend their homeland. This can be done either defensively, by staying in the Kingdom of origin, or by following their leader to War against another Kingdom. A PC leader of a tribunal is at the command of a NPC (Exile - Queen, Empire - Emperor, Zhenshi - Governor?.. etc.), subsequently, so are the guard NPCs.

Why die for another kingdom when we have problems of our own? Why needlessly fight elsewhere and leave the city unguarded?


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Mon Aug 29, 2011 5:41 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I think the biggest issue with you bringing a guard into an allied territory to help with defence is that the coding would end up causing the group to end up fighting itself for breaking the laws of attempting murder. If I bring a guard in and by help to attack said enemy me and my guard have just broken the laws. So maybe its not an rp issue its a coding issue


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Mon Aug 29, 2011 6:06 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
NPCs can't get outlawed.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Mon Aug 29, 2011 6:40 am 
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Joined: Fri Aug 26, 2011 5:41 am
Posts: 103
Losquez is banished from Taslamar.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Mon Aug 29, 2011 10:34 pm 
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Joined: Sat Aug 20, 2011 7:28 pm
Posts: 126
One thing is obvious: The current arrangement is really unpopular.

My question is then why do some people support moving through neutral territory and others do not?

I do think that a military (if that is what tribunals are - I know the Peacekeepers answer to a judge and I think the Talon does too but I'm not sure about the others) force should be willing to march through neutral land. It clearly isn't a matter of "international treaty." Treaties are what the faction leaders make of them as seen by their ability to declare war and make alliances. If having someone march troops through your territory irritates you then it can/should become an RP point when you bring it up with them. Also, there can't be any sort of treaty barring movement through the unclaimed territories because they are unclaimed.

Also, if tribunal bodyguards really are bodyguards, then they should be sticking around their officer corps all the time. It is more dangerous when you leave your own lands, not less, and a bodyguard is there to make sure you don't get assassinated.

reader wrote:
Losquez is banished from Taslamar.


It's a good thing that Charm Person is outlawed too because otherwise summoning Losquez into town with the intent of charming him could have humorous side effects.


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 Post subject: Re: Tribunal Bodyguards
PostPosted: Tue Aug 30, 2011 5:34 am 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Maybe create another leader option that allows "open borders" with a country. That would be the best comprimise between all the factions.


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