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 Post subject: Re: Swashbuckler ideas!
PostPosted: Thu Sep 08, 2011 2:34 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Only if my bard gets taunt.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 5:13 am 
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Joined: Thu Feb 17, 2011 12:02 am
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Dulrik wrote:
Does anyone think the massive weapon bonus is too good? It's certainly tweakable.


Considering the changes in the light of how massive weapons fare against Swashbucklers probably isn't a good idea though. Swashies were already underpowered, and the massive weapons changes are a really cool idea because they bring back viable two-handed meelee weapon speccing.

In other words, if I were you I would consider changing crotchbucklers before messing with the massive weapon bonus. (Unless it turns out it's completely overpowered after people do some testing of course.)


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 6:47 am 
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I like the change to massive weapons, especially since it made some polearms more useful, but at the same time it really hurts the swashbuckler class. If swashbucklers were not so dependent on successful parries in combat then it wouldn't be so bad, but they've lagged behind mercenaries and barbarians ever since the defensive stance was introduced. Mercenaries and barbarians also have all these cool features that make them unique. Mercenaries get specialise, rallying cry, retreat. Barbarians get berserk, fury, headbutt, track, butcher. Swashbucklers pretty much just get taunt and finesse. While the class does retain some uniqueness to it, it is bland.

The bandalore weapon was pretty effective in showing what a weapon that can't be parried can do to a swashbuckler. Now just slap that on to a weapon that has less attacks, but more damage.

I would suggest that just changes be made to which weapons are considered as "massive." I certainly don't think any of the sword types actually justify as being massive.

On the plus side, I think they've definitely replaced warlocks as worst class to be playing.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 6:49 am 
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Joined: Fri Mar 11, 2011 8:45 am
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ninja_ardith wrote:
I like the change to massive weapons, especially since it made some polearms more useful, but at the same time it really hurts the swashbuckler class. If swashbucklers were not so dependent on successful parries in combat then it wouldn't be so bad, but they've lagged behind mercenaries and barbarians ever since the defensive stance was introduced. Mercenaries and barbarians also have all these cool features that make them unique. Mercenaries get specialise, rallying cry, retreat. Barbarians get berserk, fury, headbutt, track, butcher. Swashbucklers pretty much just get taunt and finesse. While the class does retain some uniqueness to it, it is bland.

The bandalore weapon was pretty effective in showing what a weapon that can't be parried can do to a swashbuckler. Now just slap that on to a weapon that has less attacks, but more damage.

I would suggest that just changes be made to which weapons are considered as "massive." I certainly don't think any of the sword types actually justify as being massive.

On the plus side, I think they've definitely replaced warlocks as worst class to be playing.


Perhaps allow swashies (new type of parry skill for swashies only of course) the ability to parry massive weapons easier than any other class which has parry?


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 4:10 pm 
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Joined: Thu Mar 17, 2011 7:25 pm
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I think the change is pretty good. I have been leveling a barb and experimenting with battle axes, both one and two handed, and other weapons. Compared to a wakizashi, i kill at about the same rate it seems. The waki gets 4 attacks almost always and the battle axe is like 2.5 on average id say, with some missing and stuff. So the damage is up there but the lack of attacks still makes some other weapons viable. I haven't tried them in pvp though yet where parrying and shield block may reduce the viability of the fast and accurate weapon.

Im not a fan of the proposed parry for swashbucklers. It doesnt make sense to be parrying large weapons with a rapier. I think one of these days when dulrik gets an awesome idea of how to overhaul the class, like he has stated he gets, that he should just run with it. Why bother putting time and energy into a rather lackluster class to start? It would be more interesting I think to just try something new.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 5:38 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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I have some pretty substantial plans for swashbucklers for someday.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 6:09 pm 
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Joined: Thu May 14, 2009 4:37 pm
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Truly, swashbucklers should get a skill that belongs to a certain cabal. Why that cabal has that skill is beyond me, but would be better suited for a swashie.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 8:20 pm 
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Joined: Tue Mar 15, 2011 12:08 am
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A key requirement of that skills functioning would need to be removed.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Fri Sep 09, 2011 8:30 pm 
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Joined: Sat Oct 13, 2007 11:01 am
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Location: BFE Arkansas
SK Character: Addison
Dulrik wrote:
I have some pretty substantial plans for swashbucklers for someday.

Reminds me of a sugar ray song: Someday when my life has passed me by.


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 Post subject: Re: Swashbuckler ideas!
PostPosted: Sun Sep 18, 2011 5:15 am 
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Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
So I thought of some ideas and wish to share them.

Demoralizing(intimidating) shout
Syntax: Shout
The Swashbuckler crys out in a defiant roar to his enemies causing them to lose confidence in their ability to fight. This is a counter skill to Rallying cry.

Agility
syntax: automatic
A master Swashbuckler's lack of heavy armor leads to him learning to be quick on his feet. In a defensive stance he is harder to bash and trip, but also loses more physical energy in the process by leaping out of the way. While in agressive stance he wields his weapons slightly faster, and Increases the speed and damage of his kick and double kick(Roundhouse kick)

Double Kick
Syntax: Automatic
A swashbucklers quick feet make him able to land two kicks instead of one.

Roundhouse Kick
syntax: Roadhouse
The swashbuckler spins and lands a kick to the upper area of his opponents body causing slightly more damage than a regular kick and has a slim chance of knocking his opponent to the ground.
http://www.google.com/imgres?q=peter+gr ... x=45&ty=58" target="_BLANK


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