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Voodoo..again
Poll ended at Mon Oct 31, 2011 4:58 pm
Change voodoo 37%  37%  [ 16 ]
Get rid of voodoo 42%  42%  [ 18 ]
Keep voodoo 21%  21%  [ 9 ]
Total votes : 43
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 Post subject: Voodoo
PostPosted: Thu Oct 27, 2011 4:58 pm 
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So we've come across this once again, this time -=I=- made a character purely to stops Syns raging on all the poor newbies(everyone else in the game) with her charm person and dual characters of shaman and sorx that are on the same team.

Baldric will no longer be playing his main character until a spirit doll of him is destroyed. So we are losing players yet again.

So might you, Dulrik, go back to the old voodoo posts, and please remove the spell from the game, or make it do something entirely different?

I've used voodoo three times total, all against Syns sorx, all after she did something against my character. So all were justified.

But once again, voodoo is pushing players away.


Before anyone says well just don't use it. No, I can't just not use it, because sometimes certain players need to be taken off their high horses and raging. I currently like the RP of my shaman, and won't be changing her, but I also don't want my friends(who ironically are screaming at me on YIM and other forms of chat) to not play their fun characters.

So if we can get a clear vote VS voodoo, if you'd change it to not be a kill-spell.

my characters current kit has over 1550 in mana, and is a gnomish shaman, which no one in SK would survive against without a doll, and most of SK cannot survive against with a doll.


So with the agreement of the playerbase(and I'm certain nearly everyone will agree), can we please disembowel voodoo?


Teh_peso (god of syn)


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:07 pm 
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Teh_Peso wrote:
So we've come across this once again, this time -=I=- made a character purely to stops Syns raging on all the poor newbies(everyone else in the game) with her charm person and dual characters of shaman and sorx that are on the same team.

Baldric will no longer be playing his main character until a spirit doll of him is destroyed. So we are losing players yet again.

So might you, Dulrik, go back to the old voodoo posts, and please remove the spell from the game, or make it do something entirely different?

I've used voodoo three times total, all against Syns sorx, all after she did something against my character. So all were justified.

But once again, voodoo is pushing players away.


Before anyone says well just don't use it. No, I can't just not use it, because sometimes certain players need to be taken off their high horses and raging. I currently like the RP of my shaman, and won't be changing her, but I also don't want my friends(who ironically are screaming at me on YIM and other forms of chat) to not play their fun characters.

So if we can get a clear vote VS voodoo, if you'd change it to not be a kill-spell.

my characters current kit has over 1550 in mana, and is a gnomish shaman, which no one in SK would survive against without a doll, and most of SK cannot survive against with a doll.


So with the agreement of the playerbase(and I'm certain nearly everyone will agree), can we please disembowel voodoo?


Teh_peso (god of syn)

I can confirm that I will not be playing Marietta while that doll exists.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:07 pm 
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My hellion can clearly survive your voodoo.

The crux of the issue is that you rolled a character to grief another player. Voodoo is not the problem, you are.

And I swear to god you need to stop spamming people with ooc tells. These two issues should get you deleted, but I do not know how the immstaff is going to react. Obviously you do not deserve the tell command, and do not deserve voodoo either. Voodoo has its uses. I do not want it taken out.


Last edited by ninja_ardith on Thu Oct 27, 2011 5:09 pm, edited 3 times in total.

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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:07 pm 
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SK Character: That one guy who pk'd you.
I think any ability in the game that lets the other player have very little chance defending against it is lame. Please change it to something more useful for the attacker, and defendable for the victem.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:09 pm 
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ninja_ardith wrote:
My hellion can clearly survive your voodoo.

The crux of the issue is that you rolled a character to grief another player. Voodoo is not the problem, you are.



Ardith, you should just go back to your psudo mudsex and creepfest with everything that moves in sk.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:10 pm 
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ninja_ardith wrote:
My hellion can clearly survive your voodoo.

The crux of the issue is that you rolled a character to grief another player. Voodoo is not the problem, you are.

And I swear to god you need to stop spamming people with ooc tells. These two issues should get you deleted, but I do not know how the immstaff is going to react. Obviously you do not deserve the tell command, and do not deserve voodoo either. Voodoo has its uses. I do not want it taken out.


Really? I guess voodoo is only okay when it is your pet doing it all the time.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:13 pm 
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SK Character: Cyndane - Talys
The Shaman class is perfectly fine without voodoo, but as long as they HAVE voodoo, there's no reason not to use it. You get frozen for a whopping 3 ticks, and people can /possibly/ gate to you. I've voodoo'd people and then had them fail 3 gates due to I assume massive willpower.

If you have more allies on than the other team, it's basically a free gank. Even a human shaman with half of a mana suit can gank non-MR adventure class/race combos. Keleza's voodoo without a doll and with all the mana pieces I could get was hitting full HP barbs for like 85% of their HP pool. Throw in the extra 2 wis of a gnome, and the 5~ mana eq pieces I couldn't find, and you can probably gank everything.


Last edited by WickedWitch on Thu Oct 27, 2011 5:16 pm, edited 1 time in total.

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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:15 pm 
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So we should alter voodoo then, if I'm getting what Syn is saying, which I agree.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:16 pm 
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I don't own any pets that can play SK.


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 Post subject: Re: Voodoo
PostPosted: Thu Oct 27, 2011 5:16 pm 
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ninja_ardith wrote:
I don't own any pets that can play SK.

Please stop being a waste.


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