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 Post subject: Idea to combine guards' outlaw warning
PostPosted: Sat Dec 03, 2011 7:12 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
This is what we see now:
Code:
A guard exclaims 'Halt, lawbreaker!'
A guard exclaims 'You shall pay for your crimes!'

Can we please have it similar to:
Code:
A guard exclaims 'Halt, lawbreaker! You shall pay for your crimes!'

Also currently each guard says that once they attempt to initiate yet unable to begin combat for various reasons.

Is it possible to limit that to once every 3 seconds, or one attempt every three, or one guard announces for all guards of that kingdom in that room.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Sat Dec 03, 2011 7:31 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
It would be great if something could be done about that spam.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Sat Dec 03, 2011 11:03 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
But...how are we supposed to master languages!:(


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 5:41 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
spam train stat?

*ducks*


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 8:46 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Moved the "Halt, lawbreaker!" to the same line for next update. Also made a little tweak to try to reduce the spam, but can't easily do more. Even though it looks like they are talking and attacking you simultaneously, they aren't. The code that initiates a fight is completely disconnected from the code that initially sets the guard on your trail.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 8:47 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Just so long as you don't get rid of the line, "looks like justice to me," after the PC dies it is all right by me.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 1:46 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 519
Location: Minot AFB, North Dakota
While we're talking about the order they are say it, maybe we should address HOW they say it too?

One would imagine we could add a different message for different kingdoms.

Empire: Halt in the name of the Emperor!
Taslamar: Halt in the name of the Light!
Zhenshi: Halt or I will ask you to halt again!

Obviously we could get more creative here, but I think you get the point.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 3:14 pm 
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Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Coya wrote:
Zhenshi: Halt or I will ask you to halt again!


Fantastic!


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Mon Dec 05, 2011 11:45 pm 
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Mortal

Joined: Fri Apr 29, 2011 4:48 am
Posts: 341
zryych wrote:
Coya wrote:
Zhenshi: Halt or I will ask you to halt again!


Fantastic!

Yeah, I lol'd pretty damn hard.


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 Post subject: Re: Idea to combine guards' outlaw warning
PostPosted: Tue Dec 06, 2011 12:04 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The fix is live.


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