Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 10:46 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2, 3  Next

Should these changes be implemented?
Both, absolutely. 21%  21%  [ 4 ]
Both, with some tweaks. 5%  5%  [ 1 ]
Just one, absolutely. 0%  0%  [ 0 ]
Just one, with some tweaks. 0%  0%  [ 0 ]
Neither, idiot. 58%  58%  [ 11 ]
Werttrew. 16%  16%  [ 3 ]
Better idea... 0%  0%  [ 0 ]
Total votes : 19
Author Message
 Post subject: Fix Charm Person
PostPosted: Fri Jul 06, 2012 9:17 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I strongly feel as though the concentration requirement for charm person needs to match, at the very least, control undead. A sorx should be able to utilize their spellset (armor, mirror images, invis, spell ward, gate) while holding a charm.

And obviously the ability to charm PCs should be removed.

Up to two selections.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 9:52 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Uhh, sorcs don't need a buff.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 9:53 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
The ability to charm PCs isn't the problem. The problem is players like you with said ability.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 9:57 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Whether griefers gonna grief, or haters gonna hate, I wouldn't mind seeing charm person losing its PC ability.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 10:01 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Nightwing wrote:
Whether griefers gonna grief, or haters gonna hate, I wouldn't mind seeing charm person losing its PC ability.



I've played a sorc that never used charm against PCs. I never really found it necessary, personally, but I have seen some creative uses for the spell. It's not necessary to remove the mechanic. A little more freedom on the part of the charmee would be good, but we've all seen that abused about 958240952 times.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 10:03 am 
Offline
Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
If you are going to lower the concentration cost of charm person, you have to limit the ability by code to only allow one charm at a time, also, make it so you can't charm PCs. I am tired of this and it has gone on for too long. That's what she said.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 10:24 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
Uhh, sorcs don't need a buff.


Spellcasters do need buffed. It's [REDACTED] ridiculous that they are "spellcasters" yet so reliant on these NPCs to do work for them in a department that they don't even specialize in--melee. The only change recently that has really benefitted spellcasters recently was protection being made religion only. There's way too many sources of damage reduction in the game. Personally, I'd like to see it so that magical protection only affects melee damage. There's too many things a character can be under the influence of to reduce damage. After plowing through sanctuary/shield/reflex saves, the damage really does become laughable.

The original post is filled with abject stupidity though. There's no reason for a sorcerer to run around with even more melee damage output. It's silly to have your class fall under "spellcaster" when classes like the sorcerer and necromancer are really just NPC zerg specialists.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 10:43 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
ninja_ardith wrote:
Edoras wrote:
Uhh, sorcs don't need a buff.


Spellcasters do need buffed. It's confusing ridiculous that they are "spellcasters" yet so reliant on these NPCs to do work for them in a department that they don't even specialize in--melee. The only change recently that has really benefitted spellcasters recently was protection being made religion only. There's way too many sources of damage reduction in the game. Personally, I'd like to see it so that magical protection only affects melee damage. There's too many things a character can be under the influence of to reduce damage. After plowing through sanctuary/shield/reflex saves, the damage really does become laughable.

The original post is filled with abject stupidity though. There's no reason for a sorcerer to run around with even more melee damage output. It's silly to have your class fall under "spellcaster" when classes like the sorcerer and necromancer are really just NPC zerg specialists.


This.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 10:43 am 
Offline
Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Once someone charmed me and saved one of my characters while I was afk/linkdead in the Wastelands.

Sorcs do need this change at all.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fix Charm Person
PostPosted: Fri Jul 06, 2012 12:01 pm 
Offline
Mortal

Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
I think removing Charm for PC's is a dumb idea. What I do think would be a good idea is to make charm not an 'I win' spell. Just because the spell lands shouldn't mean you now get to hold indefinitely. There should be a chance every few ticks or so for a check on the spell, so that a sorc that could extremely lucky in landing the spell is liable to loose it before too long. PC's should also be given the chance to break free themselves either with a specific command or just giving a chance based on stats and saves for a command like 'north' to work. Since the mind is slow, and people would of course be liable to spam the holy hell out of such things, commands that could allow one to exert one's own will (i.e. no score or attributes or things like that) should come with a healthy dose of lag, at least as long as trying to move when prone. NPCs wouldn't be trying to get away so as long as a sorc charmed a NPC they could easily control, the spell would work pretty much just as it does now for NPCs.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group