Shattered Kingdoms

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 Post subject: Re: Intimidate Issues
PostPosted: Thu Sep 06, 2012 5:58 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I am relatively sure anyone with a lick of common sense understands that "melee range" means, "in the same room, and not shooting at you from a mile away".


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 Post subject: Re: Intimidate Issues
PostPosted: Thu Sep 06, 2012 6:08 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Pretty sure the current interpretation of melee range just means, "standing in the same room", and does not take formation into account.

Edoras probably has the best example of how it *should* work, but it doesn't work that way. Alas!


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 Post subject: Re: Intimidate Issues
PostPosted: Sat Sep 08, 2012 12:37 am 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
The trouble with intimidate vs. sanctuary is that you can't keep trying against intimidate. Which makes the fact that one character is protecting multiple other teammates even though they're in melee combat all the worse. I wonder if Edoras' solution will be too much trouble for Dulrik to implement, though.


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 Post subject: Re: Intimidate Issues
PostPosted: Sat Sep 08, 2012 2:50 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I wouldn't think so. There's already code which prevents intimidate from having any effect if the hellion is resting, sleeping or fighting, so I would presume that in that section of the code you could also check to see what position the hellion is in and whether or not he's wielding a reaching weapon.

I may be oversimplifying things, I get spoiled by using easy to work with programming languages.


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 Post subject: Re: Intimidate Issues
PostPosted: Tue Sep 11, 2012 11:24 pm 
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Joined: Wed Aug 24, 2011 6:07 pm
Posts: 362
I want to ask this though I just read the help file and I don't mean to be a D-bag or anything but at the end of the help file it says "Hellions can only intimidate opponents that are within melee range."

Now then, if the hellion is second row, and the mage is second how....how is the mage in melee range of the hellion?

Edit: ok ok, it also counts for the hellions friends, so front row max reach is second row......what if the caster is third row does it still affect them?
p.s. And I also read edoras thing after I posted this because I was lazy and didn't want to read all six pages, I'm jumping on the bandwagon late.


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 Post subject: Re: Intimidate Issues
PostPosted: Wed Sep 12, 2012 5:34 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Vinnen wrote:
D-bag


I read this and thought Dulrik-bag, because of the capital D. The word your d is referring to should not be capitalized, as it is not a proper noun, and in the context of SK, puts that word on the same level with the almighty creator. This is bad, and you should feel bad.


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 Post subject: Re: Intimidate Issues
PostPosted: Sat Sep 15, 2012 2:55 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
Quote:
A blonde female half-elf Volator starts dancing.
Your shield blocks a blonde female half-elf Volator's attack.
Your ancestral spirits manifest, but a blonde female half-elf Volator charges through them.
A blonde female half-elf Volator's punch at your chest is deflected by a tunic of mithril links.
A stalwart male human Volator starts to concentrate.
A burly male human Volator gets a wild look in his eyes.
You dodge a burly male human Volator's attack.
Your ancestral spirits rain curses upon a burly male human Volator as he charges you.
A burly male human Volator punches at your left leg, causing a sore wound.
Your ancestral spirits rain curses upon a burly male human Volator as he charges you.
A burly male human Volator punches at your stomach, bruising you slightly.
Your ancestral spirits rain curses upon a burly male human Volator as he charges you.
A burly male human Volator punches at your stomach, causing a small wound.
A lissome female halfling Volator misses you.
You dodge a lissome female halfling Volator's attack.
You chop a burly male human Volator's stomach, causing a small wound.
You chop a burly male human Volator's stomach, cutting a deep gash.
Overall, a burly male human Volator has some big nasty wounds and scratches.

[HP: 85%] [ME: 53%] [PE: 98%]
>
A blonde female half-elf Volator continues her rhythmic movements.

[HP: 85%] [ME: 53%] [PE: 98%]
>
ll
You start to concentrate.
A stalwart male human Volator utters the words, 'qpurr hajqp'.
You twitch in pain as a stalwart male human Volator touches you with his cold hands.

[HP: 77%] [ME: 53%] [PE: 98%]
>
A blonde female half-elf Volator sings a chord that makes your gear vibrate violently.
A steel dagger is splintered by sonic waves!
A steel dagger is splintered by sonic waves!
A tiny crystal choker is splintered by sonic waves!
A double-headed handaxe is splintered by sonic waves!
Your shield blocks a blonde female half-elf Volator's attack.
Your shield blocks a burly male human Volator's attack.
Your ancestral spirits rain curses upon a burly male human Volator as he charges you.
A burly male human Volator punches at your head, causing a pulsating wound.
Your shield blocks a burly male human Volator's attack.
Your ancestral spirits rain curses upon a burly male human Volator as he charges you.
A burly male human Volator punches at your head, causing a pulsating wound.
You're hit in solar plexus, wow, this is breathtaking!!
You dodge a lissome female halfling Volator's attack.
Your ancestral spirits manifest, but a lissome female halfling Volator charges through them.
A lissome female halfling Volator punches at your stomach, bashing a deep gash.
Overall, a burly male human Volator has some big nasty wounds and scratches.

[HP: 59%] [ME: 53%] [PE: 98%]
>
You cower away from a stalwart male human Volator's mighty presence!
You cower away from a stalwart male human Volator's mighty presence!
You cower away from a stalwart male human Volator's mighty presence!
You cower away from a stalwart male human Volator's mighty presence!


Obviously I am engaged with the group and I can try and cast the spell with no argument and I cannot attack the group because of intimidate.

This seems like a bug.


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 Post subject: Re: Intimidate Issues
PostPosted: Sat Sep 15, 2012 2:59 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yet it is nothing new than what's already been discussed in this thread.


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