Shattered Kingdoms

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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 4:35 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
In those days, you didn't have CRS and cabals were far more exclusive about their members. When you drop exclusivity, your lowest denominator tends to drop quite a bit. CRS gave cabals a more PK mindset.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 4:45 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Well. Consider this me hopping on the bandwagon from years ago where folks were saying that CRS sucks and should be removed.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 5:26 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
Hammer should be just like Midnight Council, a cabunal. All others should be left alone.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 6:28 pm 
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Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Oh no you don't! I see you trying to derail this thread! :rant:

I do rather miss the fountain RP from back when I might see Nadan, Damian, Silva, Iliitu, and a host of others all gathered in Menegroth, with no fear that someone with "righteousness" on his mind was going to gate in and kill everyone. Then again, maybe gathering together in larger numbers might also be a deterrent?


Don


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 8:06 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
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Location: My moms house...
Even if you don't like the tp NPCs, moving the boost spots to those locations is a good idea.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Wed Oct 24, 2012 9:04 pm 
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Moving the boost spots to those areas are stupid. The reason why fountain rp is dead is because there are gateable targets within 3 rooms of every inn. Remove all of the gateable targets that are nearby (if not the whole city), then fountain rp will happen again.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Thu Oct 25, 2012 1:55 am 
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Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
What does gateable targets have to do with it? You can freaking walk six rooms to get to the fountain, or the Inn. It might have actually been the CRS that killed fountain RP. Hard to say, because it was implemented at a time when I wasn't playing, that's just my educated guess. Menegroth's inn might have more appeal if it had a food vendor. I mean, really, what other Inn doesn't sell anything except room keys?


Don


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Thu Oct 25, 2012 2:53 am 
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Joined: Fri Sep 22, 2006 2:42 pm
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Whinston wrote:
What does gateable targets have to do with it? You can freaking walk six rooms to get to the fountain, or the Inn. It might have actually been the CRS that killed fountain RP. Hard to say, because it was implemented at a time when I wasn't playing, that's just my educated guess. Menegroth's inn might have more appeal if it had a food vendor. I mean, really, what other Inn doesn't sell anything except room keys?


Don


The fact that a single priest, sorceror or any other gate casting person can open a gate for up to 9 of his buddies to roll through, all within ~3 rooms of the inns has a lot to do with it. Take Menegroth. The gate target is a whopping 2 moves. Southwest then north and you're in the inn. Even with bounty NPCs they're downed within 10 seconds with a group. Zhenshi, west, then west. Two rooms again. Sith'a'niel is a little bit farther as I believe 3 rooms while the Moot, if it still works has a target DIRECTLY TO THE INN. Correct me if I'm wrong on this. Pair that with the fact of that stupid scrying item and guess what? The inns remain empty. I've had a character walk through the kingdoms looking for RP. No one wants to sit in the inns because of all the ganking that happens there.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Thu Oct 25, 2012 4:49 am 
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Joined: Thu Apr 14, 2011 4:51 am
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Dralan wrote:
In those days, you didn't have CRS and cabals were far more exclusive about their members. When you drop exclusivity, your lowest denominator tends to drop quite a bit. CRS gave cabals a more PK mindset.


What he said. Remove CRS and you will see people getting more RP focused on.


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 Post subject: Re: Bring Back Fountain RP
PostPosted: Thu Oct 25, 2012 5:15 am 
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Joined: Mon Sep 16, 2002 4:06 am
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Location: Murfreesboro/Cookeville, Tennessee
shadow wrote:
Dralan wrote:
In those days, you didn't have CRS and cabals were far more exclusive about their members. When you drop exclusivity, your lowest denominator tends to drop quite a bit. CRS gave cabals a more PK mindset.


What he said. Remove CRS and you will see people getting more RP focused on.


I don't think removing CRS will make a difference. It may have once been, but it's not something actively engaged in too much these days except as a "[REDACTED] you".


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