Styles wrote:
StylesP wrote:
As you said previously, necromancers are an advanced class. They are not as simple to play as you'd like to make it sound, because necromancers are not a threat unless played by people like Algon, Edoras, Syn, etc. That is proof that it's not as easymode as you are trying to make it sound. Other necromancers get steamrolled. Even Tragonis failed rather miserably at trying to play a necro.
Kin's necromancer sure didn't scare anybody, and you can probably find threads of him QQing about necros needing buffed while he played one.
As I previously said, if you take two equally skilled players and give one a necromancer and the other any other class, the necromancer has the advantage. That is just a fact. No class is a threat if it's played by a newbie. That doesn't have any bearing on this discussion. I don't know why you would even make such an irrelevant argument. And you have yet again ignored the PvE aspect. No class can steamroll PvE like a necromancer can. This fact leads to more PvP advantages, too, because necromancers can more easily get to remote areas to gank people, and more easily acquire exactly the piece of loot they need at any given time. Other classes would need to group up to do these things.
Just try making a sensible argument that necromancers should have 10 GM barbarian NPCs. Really. What's the rationale for that? How is that not unbalanced? If their NPCs were made sensible, they would still be a very powerful class. A necromancer with two powerful controls and some markedly less powerful animates (as it should be) and his full complement of spells would still be a challenge for any solo enemy. Do you really think capping animates at a lower level would suddenly make necromancers worse than other classes? Let's hear your arguments in favor of keeping animate dead as overpowered as it is.
Wraiths are not "gm barbarian NPCs", unless I haven't been paying attention and GM barbarian NPCs now die in 5 melee hits.
Judging from the logs, I don't think most of the necro races can even do 2 controls like you just stated. I don't think Surrit ever has 2 controls.
The problem is honestly controls, I think. Since controls are what enable a necro to PvP/PvE solo. If controls weren't all basically Lathron with a weakness to BoG, it would require necros to group up with others for suitable tanks, because you are not going to do anything with wraiths and a horse.
I think the reason necromancers have (and need) such an ability to overwhelm things is because if they don't, there are countless ways to demolish them. 2-3 bogs, which takes about 2 rounds, will kill a necro. 2 holywords, which have a cast time of little more than a round will kill all wraiths, and possibly dispel controls. Anyone in a tribunal can manage either of those. Anyone with access to ranged combat can scare off a necro, rogues too, etcetc. Necros do not have access to the defenses that a sorc/warlock/priest does without intense prep.