Baldric wrote:
The player of Zerel contributed pages of arguments stating that necromancers desperately needed a buff.
What he said matters less than what he actually did. He quit out of boredom. Probably because it's boring to play a class that can steamroll all other classes, where you can be sure that 90% of your success comes from the inherent imbalance on SK and not from your own skill as a PKer.
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That being said, I could probably get behind changing wraiths to hellions without intimidate/cleave/spells. Necromancers will still be top of the food chain.
Yes, undoubtedly so. Their damage output will still be very high, but at least they won't have 10 NPCs bashing people (just 3, which is still kind of tough to contend with). I think making the NPCs shamans without spells (or brandish) would be more balanced. They get a better weapon list than warlocks, second attack, brawling, dodge and shield block. That's good enough. They don't need to have the melee output, skills, or weapon selection of hellions. If a necromancer wants a hellion, he can go control one.
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I will stress that the change I would MOST like to see would be not allowing them to keep their army when they recall.
That would be an interesting change. It would definitely lead to necromancers actually having prep time, especially between battles. They couldn't just keep coming back with an army over and over in a matter of seconds. The IC justification is there, too, as undead are by their very nature cursed, and being cursed means you are forsaken by the gods and cannot recall. The only downside is it would not be very fun to have to deal with that as a necromancer. In a way, it's just adding some grind to the class. I am generally in favor of balance without grind, so I can go either way on this one.