Baldric wrote:
I guess I'll point to Tarconus for an example of a barbarian who 1v1'd necros and their entire armies into the ground. Tarconus vs Zerel in A'van. Ambushed by fully equipped undead army, Tarconus kills almost everything in sight, with the necromancer recalling.
Tarconus + priest vs Surrit + entire army + MC merc. Both darkies recall after a single round of combat.
Tarconus shows up to fight Surrit + army 1v1 a handful of times, and Surrit recalls immediately (sorry, Edoras, you know it happened).
Tarconus + priest stumble on Zerel + undead army + Sorc + hellion + trio + grouped guard NPCs. Close match that ends in me recalling. Not clear if I'd have been able to win if I had stuck around. The priest got hit with fear pretty quickly in that fight.
Tarconus dies to Surrit when Surrit has help from a PC swashbuckler who taunts him, a PC rogue who spam circle stabs him, and Surrit's army bashes him. Note that I would have escaped with ease if I had not been taunted for several rounds despite being hit by a dozen things.
Great. By my math the necromancers died zero times and landed one kill on you in examples you cherry-picked. Overall it sounds like you won some, you lost some, and you came out on the losing end in the jloot department.
Anyhow, do you have a log of you soloing two cabal guardians in 30 seconds with Tarconus, or one wherein you show melee output that is even remotely in line with an undead army's output? That would be more relevant than these PK anecdotes, because as you demonstrated with the log you cited of Mephistir beating Nivienne, any player can make mistakes. We don't know what errors these people made in their encounters with you. Maybe they zapped themselves with fireball wands or something like that.
There's no point in you continuing to post in this thread when you have already acknowledged that necromancers could have their animated armies toned down and still be a very viable, very powerful class. They will still be competitive even if their NPCs are no longer GM, bashing, berserking, damage output engines. This is the ONLY relevant point. You can tone down animate dead and necromancers will
still be at least as good as other classes. They will not be underpowered, yet currently they are clearly overpowered. No one has countered this point, because it can't be countered. It's the only reasonable conclusion anyone using a logical analysis of the facts can reach.