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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 12:36 pm 
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Joined: Wed Nov 28, 2012 1:05 am
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Location: Newbtown
Edoras wrote:
I'd like to see styles roll a necro and then steamroll the mud to prove his point.

Word on the street is someone else is already taking care of this. I will wait to roll a necromancer when they're balanced. Toning down the animate armies will be a good step in that direction.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 12:39 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You know what a necro can't do? Necros can't protect other PCs. Necros can't stand on the front rank. Necros can't get shot up by arrows and not care. Necros can't enchant, or cast any defensive spells except for armor and shield. Necros can't use any ranged skills at all. Necros can't animate or use any charms that don't get murdered by holy word or BoG.


If someone as obtuse as Styles tried to play a necro against skilled opponents, I'd love to watch him get his rear handed to him.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 12:40 pm 
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Your argument is fundamentally flawed, since every class could be toned down in some regard and still be "on the same level" as other classes.

Are sorcerors going to be broke if they lose shrink/enlarge?

Are priests going to be worse off in PvP if they lose resurrection?

Are rogues going to be worse if they lose trip?

Are barbarians going to be terrible if they lose alertness?

Etc/etc/etc.

The reason there are so few good necromancers is not because people don't want to play an OPd class (nice imaginary argument there though, Styles). It's because people aren't willing to deal with the risks and weaknesses inherent in the class, despite their supposed overpoweredness. And when they do try, they get hilariously murdered. This the same reason why the only good PvP sorcerors have been played by people like Baldric/Edoras/etc. Your average player can't manage the weaknesses of the class.

The same goes for any other class. A well-played merc/barb is nigh unkillable, and necros can't PvE any area that a sorc can't.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 12:44 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
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For the record, I believe I described every fight Tarconus had with any necromancers who had undead with them. And that one death involved an enemy rogue and an enemy swashbuckler.

You say that examples of actual PK are irrelevant, and the only thing that matters is damage output, and fights with cabal guardians. I'm not going to bother countering this because I don't think you could have meant it in the first place.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 1:07 pm 
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Location: I'm in a glass case of emotion!
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I also feel like I should clarify my position.

Necromancers are the most powerful class. You could nerf animate dead and they'd still be quite good. I'm not going to cry if they do get nerfed.

The imbalance is not as big as a lot of players seem to think it is. Most of my arguments have been meant to illustrate this. While I've always argued for balance between the classes, I am not opposed to this imbalance because of the natural enemies of the necromancer class. I also think it adds to the atmosphere of the game. I at least thought it was fun to go up against the big bad guys, and to try to compensate for the edge they had (which again, is definitely achievable). If in practice necromancers have plenty of friends, I feel this should change, and more greybies/darkies should have as part of their RP a distaste or distrust of necromancers.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 1:27 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I like how this turned into an epenor argument

omg, you guys are so big!!!11!


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 1:52 pm 
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Location: I'm in a glass case of emotion!
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They asked for examples. The best ones I had were from personal experience.

And no, I won't sleep with you, jennbo.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 8:04 pm 
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Location: Newbtown
Edoras wrote:
You know what a necro can't do? Necros can't protect other PCs.

Order all rescue. Zap cure. Recite cure. Order all bash. Order all dirt.

Quote:
Necros can't stand on the front rank.

According to the pros in this thread, anyone who doesn't stand behind a pet is a newbie just waiting to get ganked. So necros can join the club.

Quote:
Necros can't get shot up by arrows and not care.

Quaff stoneskin. Quaff ironguard. Zap ethereal. Brandish mirror image. Have a friendly priest or sorcerer enchant for armor protection. Quaff sanctuary. Quaff heal.

Quote:
Necros can't enchant, or cast any defensive spells except for armor and shield.

See above.

Quote:
Necros can't use any ranged skills at all.

Zap fireball. Zap lightning bolt. Recite a bunch of different stuff.

Quote:
Necros can't animate or use any charms that don't get murdered by holy word or BoG.

Order all dirt paladin. Cast 'fear' paladin.

Quote:
If someone as obtuse as Styles tried to play a necro against skilled opponents, I'd love to watch him get his rear handed to him.

Completely irrelevant.


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 Post subject: Re: Ethereal and necros
PostPosted: Sat Dec 01, 2012 8:06 pm 
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StylesP wrote:
Your argument is fundamentally flawed, since every class could be toned down in some regard and still be "on the same level" as other classes.

Are sorcerors going to be broke if they lose shrink/enlarge?

Are priests going to be worse off in PvP if they lose resurrection?

Are rogues going to be worse if they lose trip?

Are barbarians going to be terrible if they lose alertness?


Would it promote game balance to make any of these adjustments? Would it be better for SK to have these adjustments get made?


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 Post subject: Re: Ethereal and necros
PostPosted: Sun Dec 02, 2012 2:25 am 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
how on earth isn't it obvious that especially with the recent changes necros are extremely overpowered? I propose two things:

1. remove dispel magic from necros

2. If they remove from group an undead, (so that they make more than 8 of them follow them) make it get dispelled immediately


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