Edoras wrote:
jerinx wrote:
That was a GM skeleton that got brought to 32% from a master-level holy word. Not very useful for rescuing, since it would likely just die during the order lag of whoever ordered the rescue.
I think people need to break themselves of the concept that when you have an army of 7-10, every individual NPC needs to be a stand-alone survival mechanism. Necros have been spoiled for a very long time - ever since they were 'compensated' for the NPC HP equalization years ago that made an individual undead stop being equal to an ubermob. A controlled undead is already generally better/equivalent to sorc charms, and an animated undead isn't shabby. Necromancers unable get a terrible army capable of wiping 2+ PCs out in a manner of rounds is not a nerf - it's balance. Able to get taken down reasonably by bolt of glory? That's how it should be.
If the skeleton died in 1-2 rounds to a GM swash, then I'd have room for concern. Test them against warriors instead of holy word. If they are still found wanting (IE: you have 0 chance of killing an individual warrior with a group of them), then we can talk. If you have that chance, then work with what you have, I'd say.
People need to adjust their strategy, now. This isn't entirely unreasonable, especially with the compensatory buffs Dulrik made to give them alternatives.
But, back to the main point. SPRITE PRIESTS PLEASE.