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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 2:35 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Oh right


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 2:45 pm 
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Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Edoras, you do know that the moment, they use AoN they lose every single buff? I know because I used anti-magic songs to lower Zonin's resistance which we then put buffs on him and when he used AoN, it stripped him of all of the effects.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 2:47 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yes, I very much realize that.

I also realize that if barbs could use herbs, then they'd have access to every single buff a normal barbarian would, except they would also be completely magic-immune, take no damage from magical weapons, and still be able to eat sweetflag to heal themselves. They could even still enter fights with AoN by activating the aura and -then- buffing up.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 3:15 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
I'd like to have spell buffs. I don't see how that is balanced, though.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Wed Dec 12, 2012 3:47 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Answer: It wouldn't be.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Fri Dec 14, 2012 1:30 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I think I had a stroke of genius - clearly you have a way to differentiate between spells on an item a la scrolls of fod, magma, acid only requiring enough conc to cast the highest conc spell on the scroll.

Could this be extended such that when an item hits an MR barb (scroll, herb, whatever) he was only healed for the single highest level spell on the item?

This would fix the mistletoe issue while leaving MR barbs a way to be healed by PCs who are willing to cast at them.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Fri Dec 14, 2012 6:31 am 
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Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
That's a clever solution.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Fri Dec 14, 2012 6:38 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I have a feeling that the majority of the healing from mistletoe comes from the sanctuary, not the blindness.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Fri Dec 14, 2012 9:06 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
It most definitely does, as a healer I've cast sanctuary on multiple MR barbs to heal them. I feel like the mana cost of a spell depends on how much it heals a MR barb.


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 Post subject: Re: Lag on herbs / vials
PostPosted: Sat Dec 15, 2012 6:15 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It does. MR healing is determined by level, manacost and casting time, and multiplied based on the recipients total MR. That is why sanctuary is such a heavy healing benefit.


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