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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 2:59 pm 
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I know I have the flag because I mudsex every day. Especially Tyto and Surrit. Sorry, Edoras, couldn't keep it a secret any longer.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:01 pm 
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Opey wrote:
I don't see any advantage to bring back the hero system. Not one.

It would reward long term character development. It would encourage players with true RPK talent to become more invested in their characters. This would lead to a richer social climate on SK. The Pijouhs and Ithorims would be more than just flashes in the pan. With real gameplay benefits such as those gained from getting to GM+1 and a richer RP culture on SK, you might see people like jerin and baldric actually playing instead of just posting here.

Note that I am not proposing "bringing back the hero system." I don't think there should be all the hoopla around getting to GM+1. You just get the gameplay benefits if you make it there. Nobody will even know it unless you tell them.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:02 pm 
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Styles wrote:
Opey wrote:
I don't see any advantage to bring back the hero system. Not one.

It would reward long term character development. It would encourage players with true RPK talent to become more invested in their characters. This would lead to a richer social climate on SK. The Pijouhs and Ithorims would be more than just flashes in the pan. With real gameplay benefits such as those gained from getting to GM+1 and a richer RP culture on SK, you might see people like jerin and baldric actually playing instead of just posting here.

Note that I am not proposing "bringing back the hero system." I don't think there should be all the hoopla around getting to GM+1. You just get the gameplay benefits if you make it there. Nobody will even know it unless you tell them.


Yeah. Because jerin isn't saying this is a terrible idea or anything.

Seriously, dude, what the [REDACTED] are you on and where can I get some.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:09 pm 
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jerinx wrote:
If everyone who got the xp to tick over to 51 became a hero, you destroy the benefit of it: prestige. It also only reinforces an achievement factor for the achiever - it does not actually address reinforcing socializing. What happens once they hit 51? It's like an "achievement unlocked" on a video game - they stop going after it. That's the problem with achievement/prestige-based rewards. You achieve them. Then you become immune to summon/gate, no longer need food/water...then what? It doesn't address the root socializer and and surely does not reward them in a way that perpetuates socialization.

It's why I propose also having a mentor point component to rewards. I don't think anyone would ever get enough mentor points to train up all of his stats to max. That would be equivalent to getting ~25 levels worth of rewards. Not going to happen. But, beyond that, you yourself have talked about how you've been able, through strong leadership, to help marginal players improve. This would do the same. People would get used to role-playing. They would get more comfortable with it, and start to like it more. They would get drawn into the stories of their characters by way of cultivating a habit of RP. People like you would have more opportunities to influence them and mold them as players. Imagine what you could do to be a positive RPK influence on someone if he gave you two or three times as many chances to interact with him, or if you got to RP with him for months instead of just weeks.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:11 pm 
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SK Character: Rolf
Styles wrote:
Opey wrote:
I don't see any advantage to bring back the hero system. Not one.

It would reward long term character development. It would encourage players with true RPK talent to become more invested in their characters. This would lead to a richer social climate on SK. The Pijouhs and Ithorims would be more than just flashes in the pan. With real gameplay benefits such as those gained from getting to GM+1 and a richer RP culture on SK, you might see people like jerin and baldric actually playing instead of just posting here.

Note that I am not proposing "bringing back the hero system." I don't think there should be all the hoopla around getting to GM+1. You just get the gameplay benefits if you make it there. Nobody will even know it unless you tell them.



We already have a system in place which does everything you want. This idea is bad and is not needed.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:13 pm 
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Superman wrote:
Styles wrote:
Opey wrote:
I don't see any advantage to bring back the hero system. Not one.

It would reward long term character development. It would encourage players with true RPK talent to become more invested in their characters. This would lead to a richer social climate on SK. The Pijouhs and Ithorims would be more than just flashes in the pan. With real gameplay benefits such as those gained from getting to GM+1 and a richer RP culture on SK, you might see people like jerin and baldric actually playing instead of just posting here.

Note that I am not proposing "bringing back the hero system." I don't think there should be all the hoopla around getting to GM+1. You just get the gameplay benefits if you make it there. Nobody will even know it unless you tell them.


Yeah. Because jerin isn't saying this is a terrible idea or anything.

Seriously, dude, what the umm... are you on and where can I get some.

I'm high on RPK. You can get some by logging onto mud.shatteredkingdoms.org:1996.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:14 pm 
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Opey wrote:
We already have a system in place which does everything you want. This idea is bad and is not needed.

We do? Please tell me what this system is and how it does everything I want.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:23 pm 
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Styles wrote:
I'm high on RPK. You can get some by logging onto mud.shatteredkingdoms.org:1996.


Dude, don't lie to me, bro. I don't see any of this anywhere!


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:26 pm 
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SK Character: Rolf
* encourage players with true RPK talent to become more invested in their characters.
* richer social climate on SK.
* With real gameplay benefits

The mentor system does all of these things.


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 Post subject: Re: Incentivizing RP
PostPosted: Fri Dec 21, 2012 3:28 pm 
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Styles wrote:
Opey wrote:
I don't see any advantage to bring back the hero system. Not one.

It would reward long term character development. It would encourage players with true RPK talent to become more invested in their characters. This would lead to a richer social climate on SK. The Pijouhs and Ithorims would be more than just flashes in the pan. With real gameplay benefits such as those gained from getting to GM+1 and a richer RP culture on SK, you might see people like jerin and baldric actually playing instead of just posting here.

Note that I am not proposing "bringing back the hero system." I don't think there should be all the hoopla around getting to GM+1. You just get the gameplay benefits if you make it there. Nobody will even know it unless you tell them.


I'm sorry if this sounds condescending, but I just can't reword it any other way: you do realize it took me less than 2 weeks after attaining GM to get the ability to advance to GM+1, right? Your proposal leads to none of your stated goals, and would have changed my deletion of him in no way - nor even given me reason to pause in the slightest. If there's no hoopla or anything, then all you've done is effectively raise the level limit by 1, and removed even the limited prestige of the endeavor.

SK has dozens of empirical cases to prove that this sort of artificial slowing down doesn't work. Back in the day, Reina put Toryn on a "leveling diet" of what, 2 levels a day? Guess what he did? 2 levels a day, and not one thing more. No more RP, no more interaction, anything. He just stuck to his leveling diet and went about what he wanted to once he hit GM. The people you'd propose this to affect would act the exact same way, unfortunately. Toryn isn't the only example, just the more readily hilarious one that comes to mind. You create something uninspired that is merely a hoop when you focus on the things you're proposing we focus on.

I'm not trying to limit your creativity or urge you away from the conversation. I appreciate your honesty of opinion and your passion for the game to put it forward. I just whole-heartedly disagree with some of these things. As opey said, the mentor system was proposed and 'does' exactly what you state - and would turn out exactly the same as what you're proposing. An inspired but terribly unimpactful change.


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