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 Post subject: Re: giant strength doesn't affect me
PostPosted: Sun Dec 23, 2012 1:22 pm 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
You should still be getting the +5 to str cap, which is what allows the +4 enhancement to take you over your racial maximum. If you're not, or if you're not getting fatigue afterward, that would be a bug. That's what D seems to be saying here.


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 Post subject: Re: giant strength doesn't affect me
PostPosted: Sun Dec 23, 2012 1:30 pm 
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Joined: Wed Nov 28, 2012 1:05 pm
Posts: 152
jhorleb wrote:
You should still be getting the +5 to str cap, which is what allows the +4 enhancement to take you over your racial maximum. If you're not, or if you're not getting fatigue afterward, that would be a bug. That's what D seems to be saying here.


A +5 cap to strength doesn't help, when you are using items to get to your normal cap, and then the items don't count towards going over it.


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 Post subject: Re: giant strength doesn't affect me
PostPosted: Sun Dec 23, 2012 3:06 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Spells that boost peak attributes have been refactored for the next update.


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 Post subject: Re: giant strength doesn't affect me
PostPosted: Sat Dec 29, 2012 9:40 am 
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Dulrik wrote:
Spells that boost peak attributes have been refactored for the next update.


Why did you say this? It's still the same as it was when this thread started.


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 Post subject: Re: giant strength doesn't affect me
PostPosted: Sat Dec 29, 2012 10:32 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
I was referring to these previous comments of mine:

Dulrik wrote:
To really fix this for display purposes, I ought to separate out the "increase max stat" as a separate affect from "increase current stat".

Dulrik wrote:
It certainly ought to give you fatigue. If that's not true, I didn't understand from the original post.

And to be specific, it became clear that nobody was receiving fatigue if their strength was being boosted through a mod. That should be fixed after refactoring the system (except for the caster who is now excluded).

By the way, here's the general definition of "refactor" as it is used in the coding world:
Quote:
Refactoring is typically done in small steps. After each small step, you're left with a working system that's functionally unchanged. Practitioners typically interleave bug fixes and feature additions between these steps. So refactoring doesn't preclude changing functionality, it just says that it's a different activity from rearranging code.


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