I was referring to these previous comments of mine:
Dulrik wrote:
To really fix this for display purposes, I ought to separate out the "increase max stat" as a separate affect from "increase current stat".
Dulrik wrote:
It certainly ought to give you fatigue. If that's not true, I didn't understand from the original post.
And to be specific, it became clear that nobody was receiving fatigue if their strength was being boosted through a mod. That should be fixed after refactoring the system (except for the caster who is now excluded).
By the way, here's the general definition of "refactor" as it is used in the coding world:
Quote:
Refactoring is typically done in small steps. After each small step, you're left with a working system that's functionally unchanged. Practitioners typically interleave bug fixes and feature additions between these steps. So refactoring doesn't preclude changing functionality, it just says that it's a different activity from rearranging code.