Shattered Kingdoms

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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 9:39 am 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
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Now imagine him as Puss In Boots from Shrek and you have swashies in a nutshell


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 Post subject: Re: Snare
PostPosted: Tue May 07, 2013 3:09 pm 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
Stay within the limitations of how many you can set in the room. If your success rates are really bad, try it with one less, and so forth. Catching people in snares seems to have a high success rate, so I'd be against raising the cap on how many you can place if that's what you mean.

Get snare to bypass groups. Then have the lag reduced. Then get makar flagged as a playable race. GG.


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 Post subject: Re: Snare
PostPosted: Thu May 09, 2013 1:10 am 
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Joined: Tue Aug 12, 2008 10:23 am
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Location: Gulf Breeze
Snare allows the scout to set traps in a natural setting that have the
ability to temporarily immobilize the hapless victim. The scout has the
option of setting up to *two snares in a normal room* and as many as eight
snares in a wilderness room

What do you mean by normal room? I cant set any inside a city, so I take it you mean roads?


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 Post subject: Re: Snare
PostPosted: Thu May 09, 2013 2:36 pm 
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Room that has vegetation but is not in a wilderness room. For instance, many rooms in Sith are flagged as natural but they aren't a wilderness room.


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 Post subject: Re: Snare
PostPosted: Thu May 09, 2013 4:21 pm 
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Le Petit Prince wrote:
Image

Now imagine him as Puss In Boots from Shrek and you have swashies in a nutshell


If that cat represents swashbucklers, then that cat is morally adrift.


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 Post subject: Re: Snare
PostPosted: Thu May 09, 2013 10:20 pm 
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Location: ima steal your underwears D:<
ninja_ardith wrote:
Le Petit Prince wrote:
Image

Now imagine him as Puss In Boots from Shrek and you have swashies in a nutshell


If that cat represents swashbucklers, then that cat is morally adrift.


I'd like to drift your morals. In bed.


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