dalamar wrote:
This is what's broken IMO. I believe that an error was made when control was re-buffed. I believe very strongly that the necro class should be designed around ANIMATE instead of CONTROL. Sure, the animated dead "suck" in PvP compared to controlled undead, but that's by design, that's because a necro has the power to raise up a whole army of them.
I respect that opinion, but in case you missed the most recent animate nerf, animates in PvP are absolutely terrible now.
One, animates had all useful active combat skills removed, so now the only thing they can do is order all hit to start/join a fight. The only other active combat skill that animates can use is that skeletons can rescue, but skeletons have the HP pool of a dead squirrel so that is absolutely useless.
Two, animates were completely reworked so that wraiths can only use basic weaponry, can't berserk/fury, and only get 2 attacks at that. The other animates were reworked, but were not buffed to make them any stronger except that they can be animated at GM level now. As a result, animates have much lower damage output, have much lower HP, and also have no way besides bless/EQ of getting a will save. This means that a single holy word will 100 to zero all damage-dealing undead, and invis/sanctuary render animates completely useless. That's also ignoring the fact that in order to use them in PvP you have to spend your time in order lag using o all hit.
Like, I'm all for necros being animate focused instead of control focused, but given that Dulrik put animates in the dumpster I don't think that's his direction.