Dulrik wrote:
In PvE, I am expecting that kick would beat out all of the above almost 100% of the time. Yes, I think it's okay if some skills are more for PvE than PvP. Still, I am open to raising the PE damage based on feedback. As it is, the PE damage is way higher than the HP damage, but most people's PE pools are naturally much larger than their HP pool even before training.
I don't think kick even has a niche in PvE. Damage to NPC PE pools is not ever something that is considered at the tactical level in PvE (mostly because they seem to have ludicrous amounts of it and either they or you will be dead before it is expended/damaged), and trip/bash have the added bonus of debuffing accuracy and stopping spell casting/counter bashing.
Dunno. Guess I was just hoping that a broader range of tactical choices was being explored with buffs to various skills. I mean, if kick did a significant amount of PE damage to the target, there would be a serious choice to make. Do you bash/trip and lock them down at the risk of missing/failing and ending up locked yourself, or do you use a skill with less lag in an effort to kill enough PE to prevent quaff word?