Shattered Kingdoms

Where Roleplay and Tactics Collide
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Which options are best for retaining and exciting EXISTING players?
Poll ended at Sun Dec 22, 2013 10:54 am
Quest upgrades (More, easier, better transparency, etc) 9%  9%  [ 40 ]
Ways to communicate RP (Journals, Think Channel, etc) 5%  5%  [ 23 ]
Tradeskills (forging, dyeing, mining, etc) 10%  10%  [ 43 ]
Reduce effectiveness of spell items (wands, staves, potions, etc) 4%  4%  [ 17 ]
Heroes (not necessarily heroes of old) 8%  8%  [ 35 ]
Official info sharing (Wiki and/or Guide Forums) 8%  8%  [ 36 ]
Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events) 4%  4%  [ 16 ]
Make the game more interesting before Master (methods to be discussed) 5%  5%  [ 23 ]
Make the game less difficult/more casual (methods to be discussed) 6%  6%  [ 28 ]
Balance melee and spell damage better 5%  5%  [ 23 ]
Change CRS (Ex: No ability removal, "enforce" losing, to be discussed) 9%  9%  [ 37 ]
"End Game" content (methods to be discussed) 7%  7%  [ 30 ]
More regulation: Hoarding (other types? to be discussed) 9%  9%  [ 39 ]
More use for loyalty tokens (Ex: improve skills, to be discussed) 10%  10%  [ 44 ]
Total votes : 434
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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 10:34 am 
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Finney, I am not even sure if you are serious or just trolling. You keep repeating the same lines, deflecting the actual point, ignoring what's really going on into the game while the player base keeps shrinking. It's that attitude that hurts the game.

While I do respect your opinion on mechanic issues, who has appointed you as the authority on how the game should be played or who should be playing? I, as well, can say that anyone that is not willing to spend five minutes interacting with his enemies, prior or after a pvp encounter should look for another game to play.

RP, conflict, combat; yes to all, but to what end? To have fun and make others have fun too or to win the game in order to prove something/boost your ego?


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 10:52 am 
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Location: Strawberry Fields Forever~♫
Meissa wrote:
Never, to my knowledge, has the staff required constant hunting and PvP. By any class. Any alignment. Any player. I would firmly say that paladins are expected never to stoop to assisting evil and that animosity, discomfort and tension should be on clear display whatever the scenario. And you should certainly never break the code in terms of refusing to engage when necessary.


Dalamar wrote:
>>> As admin, we create the "set", we create the "rules", but the environment that develops, the "mood" is in the hands of the players. We take player feedback seriously and it has been the driving impetus behind vast changes the MUD has gone through over time. I know the playerbase is capable of good roleplay in addition to fun PK, I've seen it from most everybody. Choose to make the RP atmosphere richer and deeper with the development of your character, within his alignment, within the guidelines that exist. It can be done, it has been done, and if the players continue to choose to just DO it, then it will be done.


Dulrik wrote:
>>> But there are many ways to resolve conflict other than mode kill PvP, which should not be knowingly used for light vs light. (One possible exception would be if both parties are members of tribunals that are in a state of war with each other and the one party is staging an attack on the other's city. In this case, the RP expectations will fall heavily on the leaders of each tribunal.)


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:04 am 
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Lykofos wrote:
Finney, I am not even sure if you are serious or just trolling. You keep repeating the same lines, deflecting the actual point, ignoring what's really going on into the game while the player base keeps shrinking. It's that attitude that hurts the game.


This smacks of QQ.

Lykofos wrote:
While I do respect your opinion on mechanic issues, who has appointed you as the authority on how the game should be played or who should be playing? I, as well, can say that anyone that is not willing to spend five minutes interacting with his enemies, prior or after a pvp encounter should look for another game to play.


Please point out where I argued for or claimed there should be PK without RP - thanks.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:20 am 
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Location: Gulf Breeze
Lykofos wrote:
Finney, I am not even sure if you are serious or just trolling. You keep repeating the same lines, deflecting the actual point, ignoring what's really going on into the game while the player base keeps shrinking. It's that attitude that hurts the game.

While I do respect your opinion on mechanic issues, who has appointed you as the authority on how the game should be played or who should be playing? I, as well, can say that anyone that is not willing to spend five minutes interacting with his enemies, prior or after a pvp encounter should look for another game to play.

RP, conflict, combat; yes to all, but to what end? To have fun and make others have fun too or to win the game in order to prove something/boost your ego?


Again, I'm not sure why we keep coming back to this. If you don't want conflict, don't join a tribunal or cabal. The fact that I've issued challenges before hand and the people in question either recalled to their judge or did a quick log off is a failure to rp in itself. I've had two paladins and the leader of a tribunal log off on me now and these are vet or semi vet players. The ones that do actually stick around are often the more inexperienced players so my hats off to them for sticking around. I'm not sure why you feel that there needs to be a consent form signed along with a dinner, dance and movie before pk.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:29 am 
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Sooo jreid, your excuse for bad RP is due to their bad RP?


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:36 am 
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Galactus wrote:
Sooo jreid, your excuse for bad RP is due to their bad RP?


Would you care to elaborate?

Not sure why you decided to join in the conversation. Maybe it was the part where I mentioned a certain tribunal leader logging out?


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:44 am 
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jreid_1985 wrote:
Galactus wrote:
Sooo jreid, your excuse for bad RP is due to their bad RP?


Would you care to elaborate?

Not sure why you decided to join in the conversation. Maybe it was the part where I mentioned a certain tribunal leader logging out?


Oh, I agree that logging out on the basis of prePK rp is less than [REDACTED]. I was just summarizing what you were saying. You said previously that you don't do prePK rp because they log out, hide, whatever. For just as much as what they do is bad RP, yours is as well.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:47 am 
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Finney, I am sorry that I can't help you indulge in your fantasies, but I don't QQ. I am just being plain.

My example was not referring personally to you. I just pointed out how easily it is for everyone to say to others things like, if you don't play like this, then you shouldn't be playing at all. Easy as it may be, it's not very constructive to the community.

I don't know if you have ever argued for or claimed there should be PK without RP since I don't follow all of your posts and I never implied that you have, but I can certainly point you to a url where you were guilty of the act in the game.


Jreid, learn to abc by following the game's rules first and then you can contribute to a discussion like this.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:52 am 
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Lykofos wrote:
I don't know if you have ever argued for or claimed there should be PK without RP since I don't follow all of your posts and I never implied that you have, but I can certainly point you to a url where you were guilty of the act in the game.


You should have reported it to the staff then - otherwise, it is just background noise and QQ.

Lykofos wrote:
My example was not referring personally to you. I just pointed out how easily it is for everyone to say to others things like, if you don't play like this, then you shouldn't be playing at all. Easy as it may be, it's not very constructive to the community..


And I will keep repeating it: if you do not enjoy or want to be involved with PK based on RP, SK is probably not the game for you.


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 Post subject: Re: Vote: Best changes to retain/excite existing players
PostPosted: Sun Dec 22, 2013 11:53 am 
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Lykofos wrote:
Finney, I am sorry that I can't help you indulge in your fantasies, but I don't QQ. I am just being plain.

My example was not referring personally to you. I just pointed out how easily it is for everyone to say to others things like, if you don't play like this, then you shouldn't be playing at all. Easy as it may be, it's not very constructive to the community.

I don't know if you have ever argued for or claimed there should be PK without RP since I don't follow all of your posts and I never implied that you have, but I can certainly point you to a url where you were guilty of the act in the game.


Jreid, learn to abc by following the game's rules first and then you can contribute to a discussion like this.

Learn the basics of pk before you join a cabal/tribunal. Then we wouldn't have to hear all this pointless whining that you brought upon yourself.
@Galactus: Thx, but you still aren't making any sense. I appreciate both of your comments though.


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