Shattered Kingdoms

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 Post subject: Re: can you please increase NPCs density in
PostPosted: Sun May 04, 2014 8:14 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Yeah because every build obviously has the exact same state priorities. Your Kung Fu is weak.


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 Post subject: Re: can you please increase NPCs density in
PostPosted: Sun May 04, 2014 4:13 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Dulrik wrote:
Either way, increasing the respawn rate of an optimum path is not something that makes sense. It would make more sense to either increase other zones to make them more competitive as alternatives

hi

not arguin or debatin

just wanted to write that the above of what you wrote there, that is what i wanted to offer to accomplish, to create more options

the idea was to increase density of NPCs, i.e. Tlaxcala was created with more than 1 priest per religion, and it used to be a leveling hotspot back in the day

i did later ask around and found better places to level that could be reached by 1 gate spell, and it had plenty more and faster respawns than A'van and Tlaxcala

it just made those areas not as attractive and felt redundant that's all - the original post aimed to equalise and give more choices

anyway i understand the stance, no problem


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 Post subject: Re: can you please increase NPCs density in
PostPosted: Sun May 04, 2014 8:46 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
ITT: Programmer sees algorithms being too fast, suggests that they be slowed down.

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 Post subject: Re: can you please increase NPCs density in
PostPosted: Mon May 05, 2014 5:07 pm 
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Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Quote:
That does not mean its the guaranteed most optimum path, because most people aren't explorers and are unwilling to try other options when "the gospel" is presented by their peers.


Personally, I enjoy exploring. But any newbie exploring SK is going to level far more slowly than someone taking the common path. You have to consider all the time spent finding a good spot - and most spots are downright bad compared to the favorite places.


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 Post subject: Re: can you please increase NPCs density in
PostPosted: Mon May 05, 2014 5:11 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
If the area command were more conducive to exploring, then more exploration might take place.


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 Post subject: Re: can you please increase NPCs density in
PostPosted: Mon May 05, 2014 6:53 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
The area command is horrid.


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