Shattered Kingdoms

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Does the hoarding code item limit need to include magical devices and other items?
Yes 38%  38%  [ 6 ]
No 63%  63%  [ 10 ]
Total votes : 16
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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 7:19 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
I had about a zillion 2-attribute trinkets levelling and had no problems. I just read the announcement and confirmedmy understanding. It sounds like you were just confused about the pieces you had.

Having cleared that up I stand my original point. I don't see violet vials as a hoarding issue.


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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 7:21 am 
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Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
patrisaurus wrote:
I had about a zillion 2-attribute trinkets levelling and had no problems. I just read the announcement and confirmedmy understanding. It sounds like you were just confused about the pieces you had.

Having cleared that up I stand my original point. I don't see violet vials as a hoarding issue.


Then it just means the code ignores poor/average quality. Move up to above average and re-test. Anything worth having on SK is limited.


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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:07 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Fairly certain only items that posses the "Valuable" flag are subject to the hoarding code.


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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:11 am 
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Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
In terms of getting too confusing to handle the 6/6/6 method proposed. Simple solution. Add a line in Score that tells you how many of each you are carrying (might be useful to have that line already for the equipment not that 6 is hard to count to but someone might find it useful rather than digging through stuff).


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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 15, 2014 9:22 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Galactus wrote:
In terms of getting too confusing to handle the 6/6/6 method proposed. Simple solution. Add a line in Score that tells you how many of each you are carrying (might be useful to have that line already for the equipment not that 6 is hard to count to but someone might find it useful rather than digging through stuff).


That would be better than what we have currently, but Grep's container idea is the best solution I've seen.


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 Post subject: Re: Hoarding code needs work.
PostPosted: Thu May 22, 2014 11:27 pm 
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Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Grep mentioned 'Load out'... and I thought it was brilliant. Setting a cap on wands and scrolls and staves and 'some' vials.. depending on the level of them would cause players to pick a more unique way of playing, than causing them to quit. Do I carry extra double petrification scrolls, or less of them and the ethereal wand just in case... Rather then, 'I can have it all'.


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