Shattered Kingdoms

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 Post subject: Re: Alignments
PostPosted: Mon Jun 09, 2014 4:27 pm 
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Joined: Thu Sep 19, 2013 9:40 am
Posts: 355
Might sound strange coming from me but I agree that in SK, alignment change should not be a thing that happens very often.

I do however think that under certain circumstances it should be allowed. Often enough in fact that people don't lose their manure (quote copyright of Raahni) if someone prays for months on to request an alignment change. I can't believe how much drama ensued from a simple request through the pray channels made so long ago.

Keep in mind that new players in SK may be unaware of a few things such as, alignment choice being final, alignment restrictions about joining certain factions, the pvp that the 'wrong' alignment will get you in, and so on and so forth.

What I think would be fair to everyone is for alignment change to cost certain LP and be available 1 step up or down for every character over the age of (creation age + X). This shift should never change someone's Aura. Grey will still be grey, etc.


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 Post subject: Re: Alignments
PostPosted: Mon Jun 09, 2014 5:55 pm 
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Joined: Tue Mar 18, 2014 10:14 pm
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Honestly I'd much rather alignment restrictions to be bypassed with loyalty tokens in the same manner that race / class combinations can be bypassed. Racial combos with different alignments would certainly open up new pathways for roleplay, which to me is the primary objective.


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 Post subject: Re: Alignments
PostPosted: Mon Jun 09, 2014 7:05 pm 
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Joined: Tue Apr 22, 2014 3:34 am
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Galthryn wrote:
Might sound strange coming from me but I agree that in SK, alignment change should not be a thing that happens very often.

I do however think that under certain circumstances it should be allowed. Often enough in fact that people don't lose their manure (quote copyright of Raahni) if someone prays for months on to request an alignment change. I can't believe how much drama ensued from a simple request through the pray channels made so long ago.

Keep in mind that new players in SK may be unaware of a few things such as, alignment choice being final, alignment restrictions about joining certain factions, the pvp that the 'wrong' alignment will get you in, and so on and so forth.

What I think would be fair to everyone is for alignment change to cost certain LP and be available 1 step up or down for every character over the age of (creation age + X). This shift should never change someone's Aura. Grey will still be grey, etc.


I disagree with this, as I was thinking... why COULDN'T someone of grey aura learn a life lesson that makes them a better person, or, conversely, become a villain (dark aura) due to something super traumatic like watching your wife be killed in front of you, etc? While I am 100% on board with the idea of an evil pc should never be allowed to be good good, and a good pc should be an antihero as opposed to a villain at worst, I think that good or evil should be able to go grey, and grey should be allowed to go good or evil, the extremes should just be off the table, and it would simplify a lot about restrictions that would need to be put on it too, imo.


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 Post subject: Re: Alignments
PostPosted: Mon Jun 09, 2014 8:56 pm 
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amandagreathouse wrote:
Galthryn wrote:
Might sound strange coming from me but I agree that in SK, alignment change should not be a thing that happens very often.

I do however think that under certain circumstances it should be allowed. Often enough in fact that people don't lose their manure (quote copyright of Raahni) if someone prays for months on to request an alignment change. I can't believe how much drama ensued from a simple request through the pray channels made so long ago.

Keep in mind that new players in SK may be unaware of a few things such as, alignment choice being final, alignment restrictions about joining certain factions, the pvp that the 'wrong' alignment will get you in, and so on and so forth.

What I think would be fair to everyone is for alignment change to cost certain LP and be available 1 step up or down for every character over the age of (creation age + X). This shift should never change someone's Aura. Grey will still be grey, etc.


I disagree with this, as I was thinking... why COULDN'T someone of grey aura learn a life lesson that makes them a better person, or, conversely, become a villain (dark aura) due to something super traumatic like watching your wife be killed in front of you, etc? While I am 100% on board with the idea of an evil pc should never be allowed to be good good, and a good pc should be an antihero as opposed to a villain at worst, I think that good or evil should be able to go grey, and grey should be allowed to go good or evil, the extremes should just be off the table, and it would simplify a lot about restrictions that would need to be put on it too, imo.


I generally agree with what you're saying, but not within the world of SK. A good person turning grey in SK might mean that a member of the hammer of light turns grey. And yeah, if he's a member, you just uninduct him. If he's a leader though? And then he starts inducting grey auras in the hammer? What if a deep-elf decides to be grey-aura?

Of course you can start calling restrictions or exceptions but as with code, when you have to make a lot of exceptions you're doing something wrong. You have to accept the game for what it is. Light and Dark are sides to a war that is what more or less drives SK to conflict. I personally think SK is boring without conflict. That doesn't mean that there should be conflict on everything everywhere, but I feel that the lines of light and dark should be clear and not blurred.

Yeah it doesn't make sense that a light aura can RP killing/eating babies and still remain a white aura, but for those cases I'd really prefer seeing 'curses' such as adjective changes, permanent attribute damage, denying the character their abilities through some divine punishment, rather than seeing them change in alignment. Again, this is for SK. If SK was more like dungeons and dragons then sure, alignment changes for the win.


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 Post subject: Re: Alignments
PostPosted: Mon Jun 09, 2014 9:43 pm 
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Joined: Tue Dec 25, 2012 3:54 am
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SK Character: Caric
I like the idea of X level curse and max level set to 40. However I think the max level should be able to be raised back to 50 via loyalty tokens. The exact amount would be up to D however I think that a slow rate of return to max level for example 1 level per in game year would make it a step road but not insurmountable. Costing say 10-20 loyalty tokens per level. An alignment change should always have Imm supervision to stop the examples Galthryn gave it should probably come with a blanket uninduct if you can/want to return to your old faction and have not changed too much then they can induct you back in. Correct me if I am mistaken the level 1 thing comes from creating a new player file as the alignment flag can not be modified.

Another idea would have to do with the journal idea. You spend loyalty tokens at the creation of a char to give it the chance to change alignment you keep track in your journal the changing of thoughts. Then you contact and Imm for the final acceptance having a history of RP and ideas. The two ideas do not need to be mutually exclusive.


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