Created this thread as to not go off on an off-topic tangent in the code discussion thread.
Dulrik wrote:
theORplayer wrote:
Quote:
- Add wisdom and charisma penalties to charm person
Fair enough, due to being controlled, but wouldn't charms be less concerned about themselves and throw their full weight behind things? Shouldn't they get bonuses (up to racial max) of str, con, and dex then to even it out?
I just feel a we're going to nerf a sorcerer being able to use charm for swashbucklers, priests, and other things - we should probably buff it so they have decent melee tanks/damage.
Otherwise, we're just opening a gap up more between pure damage classes (mercenary/barbarian/scouts) versus casting classes.
Right now as it stands, an MR barbarian who is smart is pretty immune to a sorcerer and their charms as it stands. Also pretty immune to rogues, bards, swashbucklers, barbs....etc.
My philosophy is that having a charmed NPC of class X should never be as good as having an equivalent level PC of class X. It should also not be quite as good as a non-charmed NPC of class X. I think this change is consistent with that vision and updates the spells to account for mental bonuses that were previously ignored or non-existent.
Well, while it's true that an MR barb is mostly immune to most things a sorc can throw at him, playing that class comes with so many hiccups in and of itself that if they weren't able to enjoy at least that much, there would be little or no reason to even try the combination.
As for charm person, I don't really think this change 'nerfs' us all that much. It seems to be reducing things that otherwise were not reduced yes, but there have been other things in the past that have knocked us down much harder than this.
Namely, nothing seems to have eyes for colorspray anymore and while this is still a very useful spell in pvp, it's safer to rely on something else on PvE. Then there are also many things immune to acid blast and an entire area where you cannot petrify. Also with the change that blocks bringing charmed NPC's over 'air', the sorceror effectively loses most usefulness as a party member for trips to places like the temple of murder.
TLDR: Sorceror is becoming a 'third wheel' for adventuring parties. I'm not really going to attempt and discuss his pvp ability, as I don't think I'm qualified to.
[edited because I can't type]