Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 1:37 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next
Author Message
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 7:42 am 
Offline
Mortal

Joined: Wed Jun 04, 2014 7:51 pm
Posts: 28
Dulrik wrote:
You uncovered a bug in displaying the redeem specialize cost. Will fix for reboot.


:drunk:


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 7:49 am 
Offline
Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Wolverine stances looks interesting.

I have a question though, to clarify what it's doing.

Is it basically neutral stance, with bonus attacks and no riposte, or are there other offense/defense bonus factors?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:11 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
[FLAME REMOVED]


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:19 am 
Offline
Mortal

Joined: Fri Jan 11, 2013 1:42 pm
Posts: 214
woahboy wrote:
Wolverine stances looks interesting.

I have a question though, to clarify what it's doing.

Is it basically neutral stance(No), with bonus attacks (Yes) and no riposte(Yes), or are there other offense(No)/defense(Yes) bonus factors?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 12:10 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Just like hedgehog is more defensive than defensive, wolverine is more aggressive than aggressive. Various bonuses are affected. But in addition, you are basically getting 'third attack' (x2) in exchange for no ripostes.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:00 pm 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Im extremely curious to see wolverine stance in action.
Too bad I have to wait til Champion :(.

I want to see a sprite swash, wolverine stance and GM haste. Possible 9 attacks, or is that number limited?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:28 pm 
Offline
Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
Dwarves get finesse with axes yet?


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:03 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
TheBladeMasta wrote:
Im extremely curious to see wolverine stance in action.
Too bad I have to wait til Champion :(.

I want to see a sprite swash, wolverine stance and GM haste. Possible 9 attacks, or is that number limited?

Sorry, hasted sprite swash does not max out at 9 attacks.
.
.
.
.
.
.
10 attacks!

(Really gotta work for it though)


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:46 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
patrisaurus wrote:
Dulrik, mind giving us a bit more quantification as to what you did with the size damage bonuses & penalties (cut them to 75% of what they used to be, 50%, etc)?

Already answered as much about that as I'm going to answer. Search back in the thread if you missed it.


Top
 Profile  
Reply with quote  
 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:49 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Sitis wrote:
The help specialize file should be updated to include the unspecialize option for LTs and include a 'see also: redeem'.

Help file updated.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 111 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group