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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 7:42 am 
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Joined: Wed Jun 04, 2014 7:51 pm
Posts: 28
Dulrik wrote:
You uncovered a bug in displaying the redeem specialize cost. Will fix for reboot.


:drunk:


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 7:49 am 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Wolverine stances looks interesting.

I have a question though, to clarify what it's doing.

Is it basically neutral stance, with bonus attacks and no riposte, or are there other offense/defense bonus factors?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:11 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
[FLAME REMOVED]


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:19 am 
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Joined: Fri Jan 11, 2013 1:42 pm
Posts: 214
woahboy wrote:
Wolverine stances looks interesting.

I have a question though, to clarify what it's doing.

Is it basically neutral stance(No), with bonus attacks (Yes) and no riposte(Yes), or are there other offense(No)/defense(Yes) bonus factors?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 12:10 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Just like hedgehog is more defensive than defensive, wolverine is more aggressive than aggressive. Various bonuses are affected. But in addition, you are basically getting 'third attack' (x2) in exchange for no ripostes.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:00 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Im extremely curious to see wolverine stance in action.
Too bad I have to wait til Champion :(.

I want to see a sprite swash, wolverine stance and GM haste. Possible 9 attacks, or is that number limited?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 10:28 pm 
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Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
Dwarves get finesse with axes yet?


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:03 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
TheBladeMasta wrote:
Im extremely curious to see wolverine stance in action.
Too bad I have to wait til Champion :(.

I want to see a sprite swash, wolverine stance and GM haste. Possible 9 attacks, or is that number limited?

Sorry, hasted sprite swash does not max out at 9 attacks.
.
.
.
.
.
.
10 attacks!

(Really gotta work for it though)


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:46 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
patrisaurus wrote:
Dulrik, mind giving us a bit more quantification as to what you did with the size damage bonuses & penalties (cut them to 75% of what they used to be, 50%, etc)?

Already answered as much about that as I'm going to answer. Search back in the thread if you missed it.


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 Post subject: Re: Code update 7/27/2014 Q&A
PostPosted: Tue Jul 29, 2014 11:49 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Sitis wrote:
The help specialize file should be updated to include the unspecialize option for LTs and include a 'see also: redeem'.

Help file updated.


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