Uh-huh. Crying up a storm, eh? Usually, I try to be nicer, but lately, I've felt there's no point for players who are so obsessed with making the game 'their way' they don't care what ramifications it has. So screw it, they're going to hear how they're a detriment and how their behavior (as players) is crappy. With any luck they'll not be such selfish drains the next time around and maybe wisen up when it comes to leading a group.
This behavior just makes Meissa look infinitely more justified in her actions. I love the "I'm quitting" followed by long, ranting posts about how terrible the game is, how mean/stupid the imms are, and how folks are the bane of your existence.
To answer the part about 'what's the vague rules on forcing a surrender': how about spending 3 months with over 100 combined deaths between you and your allies with (a least I don't think) a single death on their side? With most of your city empty because you're too afraid to be seen in any room a newbie might find you in for that entire time? How about never having your relic for months?
How about the fact that your entire tribunal/cabal stops logging on? All of these occurred.
I think what most folks are missing is that it isn't one factor or thing that led to the downfall of the entire Hand, MC, and Legion and it's leaders - it was 3-4 months of being completely dominated. If they had RP'd defeat when all was lost in month 1 or 2, then they wouldn't have been throttled again for the next 1 to 2.
But somehow that gets turned from "players should be held to RP standards where they can 'lose', their characters can grow, and not immediately retire, as well as the maturity to understand it is a game and not everything goes their way, followed by the respect for the rest of the playerbase by realizing it's a back and forth thing" to "waaah" because I'm not a part of your YIM clique that obviously got stomped on so hard it's set you all in permanent upset mode.
I'm going to say it: the way you all got man-handled by the Harlequins (and really if you look at logs only 3 or 4 harlies at the most 90% of the time) since April is ungodly. The fact you persisted after June is a testament to the entrenched OOCness that you all put yourselves in (by being in "I, the player, refuse to submit for a token gesture in game") so you got what you deserved in July. Saying "I give up" in game is a sign of maturity as a player and genuine roleplay.
I've never seen such a thorough crushing or the captivating fear that 3-4 players held on any PVP game I've ever played. It was so one sided and everyone was paranoid afraid of these guys, you'd have to be totally out to lunch to not take a peace offering when they offered it.
AND THEY DID OFFER IT. That's the hilarious part. The players behind the characters went to huge lengths to try to make sure they weren't griefing folks and made repeat offers to end it, including easing up on terms again and again.
But nope, all too proud and it shows even in your afterlife threads. Note, I said 'your' afterlife threads and not 'their' afterlife threads. Looks like in not wanting to 'lose', you lost pretty hardcore. You were up against folks who played this game, both RP and PK, better than you and you still feel ultra entitled?
Man, someone call Brazil, looks like they were entitled to the World Cup - stupid Germany being unfair and scoring 7 goals on them! How dare they do that. Wasn't one goal enough?
Seriously though, someone needs to build a statue in game of the characters for not only wrecking such brutal havoc (as is their cabal's intent) but also being incredibly magnanimous players with killer roleplay behind it. I'm still in awe and I didn't even get to participate all that I'd like to have, on either side of the conflict.
They were masterful and, currently, no one else can even approach what those few characters did, all without immortal assistance, I'll add. They created objectives for themselves in game or in response to others, then went about using roleplay and mechanics to achieve it with near perfection in execution. They engaged their members, kept clear channels of communication (both IC and OOC), and even towards me as frenemy they were courteous OOCly.
Having the chance to play with these guys was by far the most fun I've had on this mud, hands down, because they were actively DOING something on their own and didn't resort to elitism, lying to the staff, false reports, ooc meltdowns, alignment violations, or anything of that sort to accomplish it.
Hell, they had several in that cabal who couldn't PvE their way out of a wet paper sack, but still took them along and included them, helped them, and nurtured them as players. I even got direct benefit out of it and it was awesome.
Hands down best cabal of 2014 so far and way to go setting the bar so damn high.