Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you agree with the author?
Yes 50%  50%  [ 6 ]
Somewhat 42%  42%  [ 5 ]
No 8%  8%  [ 1 ]
Total votes : 12
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 Post subject: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 8:29 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Here is what coin gathering is:

Grinding. Not fun. The only things you need to do it optimally are a tank and someone who casts summon and gate. It's a timesink, about as stimulating as your ex-wife.

Here is what coin gathering should be:

It should offer high value prizes for doing PvE quests and adventures, instead of just selling people's junk. Players should be rewarded for cooperation, intelligent planning and risk taking, not for treadmill running.

What ever happened to the dragon's hoard?

Discuss.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 8:46 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I would vote yes, and think it is a good idea in principle, but the MMO has shown us that any challenge, once inevitably mastered, becomes routine.

When the dragon turns into DKP, it's all the same hamster wheel.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 9:35 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Going to the outer planes has never become routine. It's at least linear instead of cyclical.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 9:46 pm 
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Joined: Tue Feb 08, 2011 10:20 pm
Posts: 241
Coin is a joke to earn in SK, don't make it easier.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 10:47 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
So, your position is that fun ways to get coin should be added, and then the existing ways to get coin should be nerfed as too easy? I dig that.

Since coin is required for all building projects, maybe getting things built should reflect eliteness, and not treadmill endurance.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 10:50 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Anjin wrote:
reflect eliteness, and not treadmill endurance.


Let's take that logic to the hero tag before we go messing with an already precarious economy system.


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 Post subject: Re: Make coin gathering fun
PostPosted: Sun Nov 23, 2014 11:26 pm 
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Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Kind of curious how the 'limited coin in existence' thing works when there are quests and things like getting to XYZ-npc that create 10 obsidian in your inventory.


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 Post subject: Re: Make coin gathering fun
PostPosted: Mon Nov 24, 2014 6:29 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
What about all the religion accounts, filled with 50 obsidians a pop. That is a good 750 or so obsidians, taken out of the game at all times. I have yet to be in a religion that doesn't have their account maxed out or ever use any of it.

I say get rid of them, and re-circulate them into the game.

Making money in sk is also not very difficult. It is all about finding quality items and using shopkeepers who dish out high sums for them.


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 Post subject: Re: Make coin gathering fun
PostPosted: Mon Nov 24, 2014 7:19 am 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Meissa's faith recently went through 100 obsidian and just a few days ago came back to 50 obsidian. Personally, I'd like to keep it there as there may be future plans for it.


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 Post subject: Re: Make coin gathering fun
PostPosted: Mon Nov 24, 2014 10:33 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Trag makes a very acute and appropriate suggestion. In the model used by the MUD, saving money is arguably what freezes economies, Travorn.

SK has approached this topic in the past, though, and it's always been a dubious exercise.


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