ProfessorMomo wrote:
Dabi wrote:
As often as I hear vet players talk about how easy it is to level up, I don't know why any would complain about the XP loss associated with d-quest, BoL, Raise.
Allow me to drop a knowledge bomb on you since you sem unaware: Leveling in SK is firmly in the category of "not fun" and having to relevel once you spent your time getting there in the first point is even more not fun.
Thanks for the generous bombing, I feel edumacated!
You reinforce a theory: don't get killed.
ProfessorMomo wrote:
Dabi wrote:
A skilled vet player can do it relatively easily.
Not everyone is a skilled vet and designing the game around that assumption is a very bad idea.
I respect the point you're making. But you are making a false extrapolation on my "assumptions".
Most of the complaining about death causing some hurt/discomfort/minor setback, however, has come from veteran players.
Most games have a setback associated with character death, or a limited number of character lives, etc.
Typically those that don't, tend to suck donkey cajones.
IMO, we have a pretty good death/life mechanic in SK that imposes loss on death, without it being too extreme of a drawback.
Okay, haters......
An imm stated an opinion...
Put on my shades...
Flame on!!Disclaimer: I'm not really going to read the flames. Though I love reading thoughtful + respectful disagreement, and encourage it.