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Should the swashbuckler primary stat be changed to strength/charisma?
Poll ended at Sat Apr 23, 2016 5:18 pm
Yes, me like. 50%  50%  [ 4 ]
No, this is bad and you should feel bad. 38%  38%  [ 3 ]
Werwert. 13%  13%  [ 1 ]
Total votes : 8
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 Post subject: Re: Swashbuckler Primary Stat
PostPosted: Sat Mar 26, 2016 9:29 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Specifically to the parry and enhanced parry skills, are these strength rolls or dexterity rolls? I'm also in the crowd that's always thought they were strength rolls.


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 Post subject: Re: Swashbuckler Primary Stat
PostPosted: Sat Mar 26, 2016 9:34 am 
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Mortal

Joined: Mon Jan 05, 2015 1:22 am
Posts: 78
Everything you mentioned here makes sense, and thank you for the clarification.

There is only one thing that is throwing me off, and that is from what was previously mentioned.
Dulrik wrote:
Then "to hit" and accuracy (which has both offensive and defensive applications) got rolled together into one attribute, but was still being used in most of the same places as a de-buff to offense.
This is what I mean, is it rolled together? Or is this still two separate things under the same name?


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 Post subject: Re: Swashbuckler Primary Stat
PostPosted: Sat Mar 26, 2016 9:44 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
patrisaurus wrote:
Specifically to the parry and enhanced parry skills, are these strength rolls or dexterity rolls? I'm also in the crowd that's always thought they were strength rolls.

I originally wrote it was only Dex, but the answer is it depends. Dex does always applies to any kind of parry. But str will also factor in for melee weapons.


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 Post subject: Re: Swashbuckler Primary Stat
PostPosted: Sat Mar 26, 2016 10:00 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Avenel wrote:
Everything you mentioned here makes sense, and thank you for the clarification.

There is only one thing that is throwing me off, and that is from what was previously mentioned.
Dulrik wrote:
Then "to hit" and accuracy (which has both offensive and defensive applications) got rolled together into one attribute, but was still being used in most of the same places as a de-buff to offense.
This is what I mean, is it rolled together? Or is this still two separate things under the same name?

To be honest, the code is quite complex due to having been tweaked many times. I have been reviewing the code again in light of these questions to make sure I am still answering accuractely. In that process of "rolling things together into one attribute", things were somewhat simplified but I can see now that it does not fully represent my intent.

For example, while I think that strength should not be involved at all in accuracy with a finesse weapon, it turns out that there is a strength bonus still tucked away in the calculation. So if anything, this conversation has me mulling a code review to make finesse weapons more like ranged weapons than they actually are right now.


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 Post subject: Re: Swashbuckler Primary Stat
PostPosted: Sat Mar 26, 2016 10:12 am 
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Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Thanks for the review and answers. Your last two posts are more consistent with the conventional wisdom, that high strength swashbucklers perform better on defense and offense than low strength ones. Sounds complicated enough code-wise that I wouldn't want to speculate as to precisely why that is.


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