Avenel wrote:
Everything you mentioned here makes sense, and thank you for the clarification.
There is only one thing that is throwing me off, and that is from what was previously mentioned.
Dulrik wrote:
Then "to hit" and accuracy (which has both offensive and defensive applications) got rolled together into one attribute, but was still being used in most of the same places as a de-buff to offense.
This is what I mean, is it rolled together? Or is this still two separate things under the same name?
To be honest, the code is quite complex due to having been tweaked many times. I have been reviewing the code again in light of these questions to make sure I am still answering accuractely. In that process of "rolling things together into one attribute", things were somewhat simplified but I can see now that it does not fully represent my intent.
For example, while I think that strength should not be involved at all in accuracy with a finesse weapon, it turns out that there is a strength bonus still tucked away in the calculation. So if anything, this conversation has me mulling a code review to make finesse weapons more like ranged weapons than they actually are right now.