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 Post subject: Fire elementals - Immune?
PostPosted: Fri Jun 01, 2007 6:12 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
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A tiny sprite Speaker smiles as a fire elemental staggers under the impact of her column of fire!


NPC uses flamestrike.. my elemental made of fire is thereby hurt by it? Im hoping this is a bug, or have elementals been nerfed?


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PostPosted: Sat Jun 02, 2007 12:58 pm 
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SK Character: Imolth
I think it was always that way with flamestrike, though I could be wrong. Something about the flames summoned are not elemental but divine.


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PostPosted: Sat Jun 02, 2007 7:23 pm 
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Likely a feature, and not a bug. Always offended my Final Fantasy sense of elements.


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PostPosted: Sat Jun 02, 2007 10:02 pm 
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In my opinion, a fire elemental should not be immune to fire, but should take very little damage from it. Yes, yes, why would a fire elemental take damage from fire? Doesn't make sense? Indeed, it doesn't. While the fire elemental is immune to fire, its not immune to force of the column landing on it. Hence, the little damage.

You could also argue this in a number of ways as well, but thats just one take. Personally, IMO, the damage should be so minimal, its a moot point.

sleeper


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PostPosted: Sat Jun 02, 2007 10:14 pm 
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Should heal it, just like cause light/serious/critical and harm heals undead, and healing spells harms them.


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PostPosted: Sun Jun 03, 2007 7:07 am 
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The help file on Flamestrike says that its launched from the heavens, kinda implying divine damage too. Like hellfire is both fire and negative so it gets around those kinda resists.

Um, I'm so trying to think of a DnD spell that uses such a thing to allow for some damage because of resist. Ok I feel stupid, flame strike. Same spell. For those of the D20 persuasion flame strike is a mid caster level spell that is a downward spiral of flame. Half the damage is from divine source and not subject to reduction, though the other half is still fire damage.


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PostPosted: Sun Jun 03, 2007 10:43 am 
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SK Character: Airkli
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In my opinion, a fire elemental should not be immune to fire, but should take very little damage from it. Yes, yes, why would a fire elemental take damage from fire? Doesn't make sense? Indeed, it doesn't. While the fire elemental is immune to fire, its not immune to force of the column landing on it. Hence, the little damage.


Real life is irrelevant to computer games, but throwing more burning things on a fire source will only make it bigger, not diminish the flames.

I like phiezel's idea though. Add to the fire, make it better.

Understandable though.. if flamestrikes are divine, then there should be damage. I just didnt think about that.


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PostPosted: Sun Jun 03, 2007 12:17 pm 
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archaicsmurf wrote:

Real life is irrelevant to computer games, but throwing more burning things on a fire source will only make it bigger, not diminish the flames.

I like phiezel's idea though. Add to the fire, make it better.

Understandable though.. if flamestrikes are divine, then there should be damage. I just didnt think about that.


If we're trying to apply real-life physics to fire elementals, then we have to consider what fire is in real life- The visible reaction of combustable material with oxygen to produce heat, light, probably carbon dioxide, and other stuff.

Thus a 'real life' fire elemental would need some sort of fuel source and oxygen source. Engulfing such an elemental in another fire would deplete its oxygen and/or fuel supply, thereby shortening the life of the elemental, which could be considered a way of 'damaging' it because eventually its fuel supply would be depleted.


Regardless of all of this, I think it is safer to assume that SK flamestrike is similar to DnD flamestrike:
DnD SRD wrote:
A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.


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PostPosted: Sun Jun 03, 2007 11:28 pm 
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Fire elementals are immune to fire elemental damage. Flamestrike, just like Hellfire, are not pure elemental damage. They are 50-50 with divine/negative energy damage I think.


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PostPosted: Mon Jun 04, 2007 10:18 am 
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theDrifter wrote:
archaicsmurf wrote:

Real life is irrelevant to computer games, but throwing more burning things on a fire source will only make it bigger, not diminish the flames.

I like phiezel's idea though. Add to the fire, make it better.

Understandable though.. if flamestrikes are divine, then there should be damage. I just didnt think about that.


If we're trying to apply real-life physics to fire elementals, then we have to consider what fire is in real life- The visible reaction of combustable material with oxygen to produce heat, light, probably carbon dioxide, and other stuff.

Thus a 'real life' fire elemental would need some sort of fuel source and oxygen source. Engulfing such an elemental in another fire would deplete its oxygen and/or fuel supply, thereby shortening the life of the elemental, which could be considered a way of 'damaging' it because eventually its fuel supply would be depleted.


Regardless of all of this, I think it is safer to assume that SK flamestrike is similar to DnD flamestrike:
DnD SRD wrote:
A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.


*blink* o_o

Fire is fire no matter the source, magic or combustion.

But.. in flamestrike's case, it is clearly not fire, just a divine representation of fire.


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