archaicsmurf wrote:
Real life is irrelevant to computer games, but throwing more burning things on a fire source will only make it bigger, not diminish the flames.
I like phiezel's idea though. Add to the fire, make it better.
Understandable though.. if flamestrikes are divine, then there should be damage. I just didnt think about that.
If we're trying to apply real-life physics to fire elementals, then we have to consider what fire is in real life- The visible reaction of combustable material with oxygen to produce heat, light, probably carbon dioxide, and other stuff.
Thus a 'real life' fire elemental would need some sort of fuel source and oxygen source. Engulfing such an elemental in another fire would deplete its oxygen and/or fuel supply, thereby shortening the life of the elemental, which could be considered a way of 'damaging' it because eventually its fuel supply would be depleted.
Regardless of all of this, I think it is safer to assume that SK flamestrike is similar to DnD flamestrike:
DnD SRD wrote:
A flame strike produces a vertical column of divine fire roaring downward. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.