Shattered Kingdoms

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PostPosted: Wed Sep 30, 2009 11:35 pm 
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Oh, there's an entire thread about it, so I will repeat:

The rivers never dry out in this game, do they? :devil:

P.S. In the end, if you are fighting against a sorc and the first thing you do is not dirt kick him/taunt him/do something that prevents him from targeting you with a charm spell, you are ... special.


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PostPosted: Wed Sep 30, 2009 11:37 pm 
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Location: The yellow brick road
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juggernaut wrote:
Oh, there's an entire thread about it, so I will repeat:

The rivers never dry out in this game, do they? :devil:

P.S. In the end, if you are fighting against a sorc and the first thing you do is not dirt kick him/taunt him/do something that prevents him from targeting you with a charm spell, you are ... special.


Or a feeblemind scroll.

That totally [REDACTED] up concentration and will make them drop charm/die/etc


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PostPosted: Wed Sep 30, 2009 11:58 pm 
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You could always just hire a rogue. :p

Would an offensive frenzy make someone drop a charm?


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PostPosted: Thu Oct 01, 2009 1:34 am 
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orius wrote:
Charm is op.Let us quaff cancellation vials if we bother to prep for it. I guess this would be going back to how it used to be, which was fine considering how often it lands.


Except for the fact that cancellation doesn't really work with charm after the dawn of remove compulsion...


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PostPosted: Thu Oct 01, 2009 1:37 am 
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juggernaut wrote:
Oh, there's an entire thread about it, so I will repeat:

The rivers never dry out in this game, do they? :devil:

P.S. In the end, if you are fighting against a sorc and the first thing you do is not dirt kick him/taunt him/do something that prevents him from targeting you with a charm spell, you are ... special.


Mirrors, which any non-special sorc will be holding negates backstabs/dirt kicks. What's left is taunt and feeblemind (or, of course, charming them first) - which has a longer cast-time than charm person, despite being a worse spell on all accounts.


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PostPosted: Thu Oct 01, 2009 1:40 am 
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If you can land a bash on a mage they are as good as dead too, or trip, or headbutt really... backstab... what else has killed me? Cancel a charm can do it, skirmish seems under-used but don't fight many scouts myself, sleep spells/scrolls have gotten me before, lots of tribunal/cabal skills have worked... And I'm done giving out ideas on how to kill me... oh, and the dreaded lag. Now that would be a great spell.


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PostPosted: Thu Oct 01, 2009 1:55 am 
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the_me wrote:
If you can land a bash on a mage they are as good as dead too, or trip, or headbutt really... backstab... what else has killed me? Cancel a charm can do it, skirmish seems under-used but don't fight many scouts myself, sleep spells/scrolls have gotten me before, lots of tribunal/cabal skills have worked... And I'm done giving out ideas on how to kill me... oh, and the dreaded lag. Now that would be a great spell.



QFT

Not to mention add cleave. Feeblemind scroll has gotten me. Snare...etc etc


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PostPosted: Thu Oct 01, 2009 2:35 am 
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mundufisen wrote:
the_me wrote:
If you can land a bash on a mage they are as good as dead too, or trip, or headbutt really... backstab... what else has killed me? Cancel a charm can do it, skirmish seems under-used but don't fight many scouts myself, sleep spells/scrolls have gotten me before, lots of tribunal/cabal skills have worked... And I'm done giving out ideas on how to kill me... oh, and the dreaded lag. Now that would be a great spell.



QFT

Not to mention add cleave. Feeblemind scroll has gotten me. Snare...etc etc


Wow... I really don't doubt that there's a lot of ways to kill you if you list those things as probable causes of death...

If you're in third row and holding up mirrors, that list is down to sleep spells/scrolls, in which case you would wake up when they kill your charm/pet in second row, giving you ample opportunity to get away.

So basically, what you're down to is ranged combat and unspecified cabal (and tribunal?) skills. I won't even get into eth scrolls, which you can make yourself - and seeing as there's no way to lag you in the third row, short of some lucky body slam, you can always get away.

And cancelling a charm is practically impossible after remove compulsion was introduced... And snare! Jesus, you play a class with staves/flight with no need for melee accuracy.

EDIT: I'd like to point out that I think sorcs are balanced, except for the offensive use of charm against PCs. Their immense amount of protection/utility, not to mention how damn hard they are to kill if played right, shouldn't give them access to the most powerful offensive spell in the game.


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PostPosted: Thu Oct 01, 2009 4:43 am 
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If they are ethereal, especially by a scroll, they can't charm you or do anything to you. Backstab is there for a reason (3rd row). Dirt kick will still work. Taunt and feeble-mind too. There are still many ways to avoid/negate a charm. And charm has already been nerfed since there are not much you are allowed to do with your charmie, like force them to die, drop him over cities etc like before.


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PostPosted: Thu Oct 01, 2009 5:17 am 
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juggernaut wrote:
If they are ethereal, especially by a scroll, they can't charm you or do anything to you. Backstab is there for a reason (3rd row). Dirt kick will still work. Taunt and feeble-mind too. There are still many ways to avoid/negate a charm. And charm has already been nerfed since there are not much you are allowed to do with your charmie, like force them to die, drop him over cities etc like before.


I believe Konge mentioned etherealform as a measure against that entire list of things that are oh so easy to kill a sorc with, in order to contrast how relatively easy it is to protect yourself against those things, with how relatively impossible it is to protect yourself against charm person.

Also, you don't even play SK anymore do you Juggs? You have no idea what it's like out there man! *jaded veteran alcoholic drug-user voice/eyes*


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