Shattered Kingdoms

Where Roleplay and Tactics Collide
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Good idea or not?
Yes, I like this idea. 43%  43%  [ 6 ]
I like some of this, but would change... 29%  29%  [ 4 ]
No, another bad idea. 29%  29%  [ 4 ]
Total votes : 14
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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Wed Jun 06, 2012 4:33 pm 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Age tick #1 is not far off for mine.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Thu Jun 07, 2012 5:50 am 
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Joined: Tue May 29, 2012 3:51 pm
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Just a random idea.

What if riposte had a chance to disarm and throw the weapon to the ground?

Like 10% or something. I don't know.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Thu Jun 07, 2012 9:45 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Then it wouldn't be a riposte.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Thu Jun 07, 2012 9:58 pm 
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ladyjennbo wrote:
evena wrote:
Sometime before Jennbo's swash and mine are age dead would be sexy. Thanks, D. :wink:


For real... nothing sucks worse than an aged swashie. Mercs and barbs get all these benefits now!!


Aging is not a horrible thing, and it does not make a character unplayable. For instance, the last paladin I played had -3 from max str, because I intended to play the character to age death. I did enough damage as it was. I'd probably use that same build on any swashbuckler I played as well. In fact I gave that advice to the player of Ayora since it's dead easy to get a +3 str mod for darkies. I also haven't maxed out dex since about 2004. There's just no reason. I think there's a lot of fun things you can do with builds anyway. I mean, Ayora had brilliant int naturally, which was probably overkill for a swashbuckler, but whatever. I live vicariously through some players.

Also I feel that one of the things that hurt swashbucklers is light armor. Not that they're forced to wear it, but the available light armor to wear is absolute crap compared to the amount of adamantite/diamond stuff that can be found out there. Mithril being the de facto good stuff for light armor classes typically has pieces that don't utilize the maximum value, and generally have terribad enchantments on them. If this stuff was brought up to snuff, then that'd go a long way to helping them out.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Thu Jun 07, 2012 10:24 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
ninja_ardith wrote:
Aging is not a horrible thing, and it does not make a character unplayable. For instance, the last paladin I played had -3 from max str, because I intended to play the character to age death. I did enough damage as it was.
Judging from how "The Queen of the Elves" participated in PvP I don't think you're qualified to make that assessment.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Thu Jun 07, 2012 10:46 pm 
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Edoras wrote:
ninja_ardith wrote:
Aging is not a horrible thing, and it does not make a character unplayable. For instance, the last paladin I played had -3 from max str, because I intended to play the character to age death. I did enough damage as it was.
Judging from how "The Queen of the Elves" participated in PvP I don't think you're qualified to make that assessment.


I PKed by attending classes while Syn walked all over you. With a warlock.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri Jun 08, 2012 12:21 am 
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ninja_ardith wrote:
Then it wouldn't be a riposte.


Super ADVANCED riposte-disarm


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri Jun 08, 2012 1:13 am 
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ninja_ardith wrote:
Also I feel that one of the things that hurt swashbucklers is light armor. Not that they're forced to wear it, but the available light armor to wear is absolute crap compared to the amount of adamantite/diamond stuff that can be found out there. Mithril being the de facto good stuff for light armor classes typically has pieces that don't utilize the maximum value, and generally have terribad enchantments on them. If this stuff was brought up to snuff, then that'd go a long way to helping them out.


Are you kidding me? There is a metric butt ton of good light armor/ energy armor out there or swashbucklers to use. Especially after the player base has shrunk over the years, the loot/player ratio is ridiculous.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri Jun 08, 2012 1:31 am 
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There is a ton of mithril, yes. But most of it really is trash.


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 Post subject: Re: Swashbuckler Idea: Leap
PostPosted: Fri Jun 08, 2012 4:56 am 
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Joined: Mon Jan 02, 2006 7:47 pm
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Location: Virginia
SK Character: Amorette
Really don't want to compete with 500 barbs for heavy armor, but yeah, sometimes being a front row with mithril armor is practically like front row with cloth armor. In the swordplay shows and movies, having light armor can actually be advantage because you're so much faster than the chumps wearing heavy armor. You cam dodge so much better and sneak in attacks quickly while avoiding the big guys. Of course a big cleave will still hurt, but it should be a lot harder to make that hit in the first place.


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